Jeremy Alessi's Blog
Former indie developer, former serious games developer, currently software entrepreneur creating games, technology platforms, and events to make the world a better place through fun and cause.
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space.
In episode 10, Jeremy talks about Steve Wozniak's influence on the indie game industry and why, of the two Steves, it is Wozniak that more people need to emulate in our local area to bring about the great change and prosperity the startup community seeks.
In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.
Jeremy Alessi's Comments
[Blog - 11/12/2019 - 10:48]
[News - 07/19/2019 - 12:10]
[Blog - 07/02/2019 - 10:55]
Great article This along with ...
Great article This along with your piece on the Game Gear has rendered me a fan. I did not know they were by the same author initially, I just had this vibe... I have read another article that reminds me of this. r n r nFantastic stuff I cannot wait ...
[News - 06/18/2019 - 12:17]
No thanks Please leave the ...
No thanks Please leave the free market alone. We have so much latitude right now, policies like these will seriously hinder game industry innovation, which is what makes this industry especially this industry as a whole, viable and valuable.
[News - 04/23/2019 - 12:43]
They are working 70 hours ...
They are working 70 hours per week, which is high but not really that high. I put 120-130 per week to ship my own game which also took 1.5 years , which made almost no money. At least these folks are getting paid bonuses benefits. r n r nThis is ...
[News - 03/25/2019 - 02:06]
I am right there with ...
I am right there with you Ethan r n r nThe App Store was amazing from 2008 - 2012, then it took a dive. r n r nhttp://www.gamasutra.com/view/feature/132290/ilang syne a guide to iphone game .php