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December 12, 2019
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James Deighan's Blog


We are an independent video game development studio with a global team. At our core, we are passionate game developers and artists who seek to create meaningful experiences through our games and services.

We are all gamers, collectors and enthusiasts first. In a world of cloud storage, download codes and virtual licenses, we are excited and proud to create exclusive artisan collectibles that complement the effort that goes into indie and homebrew development.

We love creating games. From retro cartridges to PC & current generation consoles, we want to make games that are accessible and enjoyable for every gamer.


Member Blogs

Posted by James Deighan on Wed, 11 Dec 2019 10:39:00 EST in
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR. And in doing so, they were going to make the most physically uncomfortable gaming console of all time.

Posted by James Deighan on Mon, 09 Dec 2019 07:43:00 EST in Programming
Usually, all the cartridges in our retro game collections look pretty much the same from the outside. But are they the same inside?

Posted by James Deighan on Mon, 14 Oct 2019 10:42:00 EDT in
We’re all familiar with some of the most notorious ne’er-do-wells that go bump in the night. The likes of Freddy, Jason, and Michael Myers have haunted the silver screen since the late 70s and 80s, and show no signs of slowing their roll.

Posted by James Deighan on Wed, 09 Oct 2019 09:28:00 EDT in Programming, Art
Despite console restrictions, the NES is capable of delivering beautiful and captivating art, if the proper techniques are used.

Posted by James Deighan on Mon, 07 Oct 2019 10:58:00 EDT in
Quick chat with the lead developer of this copy-left remake of the classic fix-it Felix

Posted by James Deighan on Fri, 04 Oct 2019 10:42:00 EDT in Business/Marketing
For the frugal of forgetful gamer, there’s no greater tool than the Steam wishlist. It’s the perfect way to stay up to date on the games you want, but either can’t afford yet or just aren’t willing to commit it to your backlog.