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September 24, 2020
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Jakub Stokalski's Blog   Expert Blogs


Lead designer at 11 bit studios, PhD in spe researching emotional human-computer interaction, design thinking and agile management expert. On a quest to explore the art and science of meaningful experiences. Easiest way to reach me is on Twitter (@qoubah).


Expert Blogs

Posted by Jakub Stokalski on Fri, 11 Oct 2019 10:45:00 EDT in Design, Console/PC
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.

Posted by Jakub Stokalski on Thu, 13 Dec 2018 03:55:00 EST in Design, Console/PC, Serious, Indie
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.

Posted by Jakub Stokalski on Thu, 19 Jan 2017 10:46:00 EST in Design, Console/PC, Serious, Indie
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.

Jakub Stokalski's Comments

Comment In: [Blog - 12/13/2018 - 03:55]

Credit where it s due, ...

Credit where it s due, it s a great book: I particularly like the Foundations/Principles parts as they propose a coherent way of talking about systems-gameplay relationship. It s a constant struggle to have a common vocabulary in game design

Comment In: [Blog - 01/19/2017 - 10:46]

Hey Laura, thanks for the ...

Hey Laura, thanks for the comment r n r nThis War of Mine I 'd say and full disclosure - I wasn 't in the core team back then: was a gamble - since the subject matter was what it was, the game couldn 't be viewed through the fun ...

Comment In: [Blog - 01/14/2013 - 11:14]

@Thomas - for some time ...

@Thomas - for some time I 've been putting my team through a weekly variation of a classic 10x10 sketching exercise. Each monday we meet, select a topic usually relating to player experience such as A game where players must cooperate to progress but betray to win etc and then ...