Herman Tulleken's Blog
I worked as a game programmer for several years, before starting my own businesses. My current venture is Plinq, where we use games to help other businesses market products and educate their staff and customers. I occasionally write technical articles; mostly on game development. Here is a list: http://code-spot.co.za/writing/.
Highlights from the history of advergames.
In this article I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
This article contains some ideas for building mazes by making various modifications to a simple, standard maze-generation algorithm.
This article describes many strategies for working with Unity to make your projects simpler to understand, harder to break, and quicker to ship.
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
In this post we share some of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games.
Herman Tulleken's Comments
[Blog - 06/12/2019 - 09:42]
[Blog - 02/27/2017 - 04:49]
[Blog - 10/05/2016 - 10:29]
Yes, it 's a good ...
Yes, it 's a good idea to do limit the number of iterations my own implementation does not in fact use recursion . The asserts are still helpful though to determine why there is a problem, but it 's true it can save a few Unity-restarts. As James says, Unity ...
[Blog - 08/12/2016 - 08:25]
A scratchpad test as I ...
A scratchpad test as I use the term is a quick, disposable test to see how something works. I use this type of test most often to test how library functions behave or to figure out my understanding of some small issue how should a matrix look that performs a ...
[Blog - 07/29/2015 - 01:12]
[Blog - 09/12/2014 - 08:44]
Weird disappearance of my reply, ...
Weird disappearance of my reply, hopefully it won 't double up . r n r nAmit Patel 's hexagon page has long been an inspiration for me. I love it