Henri Brouard's Blog
I am UX researcher and analyst at Netease games. I have an interest in both Eastern and Western Gaming. I write game design analysis and articles on UX research.
My Linkedin: https://www.linkedin.com/in/henri-brouard-43761115b/
One year after global launch I want to revisit some of Brawl Stars key design choices regarding its event system, character design and progression, and see what we can learn form them.
Five books to read to better understand player psychology and behavior.
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out from the actions of the player.
Astroneer guides the player through its exploration and intricate building system with close to no game HUD. Here I analyse how the developers of System Era Network managed to pull it off.
Chinese gaming giant Tencent released an anime about eSports. The series is an ideal marketing tool to promote Tencent products in China and overseas.
Henri Brouard's Comments
[Blog - 11/05/2019 - 02:25]
Really good article. It reminds ...
Really good article. It reminds me of the debate around RDR2, the game 's conflict between slow emotional story and fun shooting mechanics. You address that contradiction very clearly
[Blog - 10/09/2019 - 09:28]
Thanks for the feedback. I ...
Thanks for the feedback. I also feel like both of the aspects you mentioned can be applied to Rimworld and DF. I think there are many kinds of events in Rimworld, and different ways to solve them that make up for interesting narratives. Also the AI is adaptative and looks ...