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October 24, 2020
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Heinz Schuller's Comments

Comment In: [Blog - 01/14/2011 - 10:31]

We often try to justify ...

We often try to justify extended crunch under the assumption that the sacrifice will result in something great, or maybe brings in extra money to offset all the unpaid overtime. Unfortunately you can't put a price on burned relationships, or time you don't spend with your kids. That bill arrives ...

Comment In: [News - 08/14/2009 - 05:34]

Ed is one of a ...

Ed is one of a handful of executives in this business that I believe truly cares about the games. He looks for vision from within the developer, then promotes and amplifies it instead of superimposing his own. He values talent and doesn't view it as a commodity. I didn't always ...

Comment In: [News - 03/26/2009 - 07:42]

Well I will give them ...

Well I will give them kudos for at least being up front about it. But even then the message is clear, If you want to make great epic games, then you will sacrifice any notion of work-life balance . Ironically a lot of times the people trying to support that ...

Comment In: [Feature - 11/20/2008 - 02:50]

Good article Ben. I hope ...

Good article Ben. I hope you don't take this the wrong way, but it also felt somewhat generalized and idealistic. Another key trait of a great art director is how they problem solve. It's one thing to set a visual target, it's another matter to apply it. The road from ...

[Previous Heinz Schuller Comments]