Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Heinz Schuller's Comments

Comment In: [Blog - 04/15/2013 - 02:45]

The entire games, music, and ...

The entire games, music, and video industry was built on derivative work. You can argue ad nauseum about what magical degree of mutation is needed before something is considered original . But given how subjective this all is, it kind of seems pointless to do so. r n r nNotch ...

Comment In: [Blog - 10/25/2012 - 02:05]

I dunno, I think those ...

I dunno, I think those games sell well because that 's what players on XBLIG want. The release of Minecraft on XBLA apparently didn 't slow things down at all, there are many more block games moving up the list. If anything XBLIG has been growing over the last year. ...

Comment In: [News - 09/10/2012 - 06:07]

I think Mr. Zukowski has ...

I think Mr. Zukowski has exactly the right attitude here. XBLIG is a unique sandbox where the market truly sorts it all out.

Comment In: [News - 08/23/2012 - 02:21]

Colony Wars G-Police- big fan ...

Colony Wars G-Police- big fan of both here, respect and RIP Psygnosis. o

Comment In: [News - 07/31/2012 - 04:15]

As long as the break-even ...

As long as the break-even on AAA games continues to be 2M units, I 'm not sure how the next consoles will produce a sustainable business. I think most of us who have worked in the industry a long time believe development can be done much more efficiently utilizing methods ...

Comment In: [Blog - 07/26/2012 - 02:51]

I worked with Tom at ...

I worked with Tom at FASA and other places, he takes an exceptionally practical efficient approach to everything from coding to business. This article is another great example. Nice work Tom

Comment In: [News - 05/24/2012 - 01:34]

Commiserations to all who were ...

Commiserations to all who were affected, very sorry to hear this news. Some really great talent at these studios

Comment In: [News - 04/12/2012 - 03:27]

As a developer, if you ...

As a developer, if you 're not making QA a core part of your development team and treating them as such, then you 're doing it wrong. A well-run QA department is an asset at nearly every stage of the development process. The key to this is working with QA ...

Comment In: [News - 12/02/2011 - 07:58]

I was really saddened to ...

I was really saddened to hear the news of this, I wish the best of fortunes to my former colleagues at Day 1. Hey Industry Peeps, hire these folks This is one incredibly rich pool of talent being put on the block.

Comment In: [News - 02/28/2011 - 08:53]

I just read the full ...

I just read the full post-mortem in the latest issue of Game Developer. What an extraordinary effort and commitment shown by these developers in pursuit of their dreams. It is really sad and depressing that this level of respect and loyalty wasn't reciprocal on behalf of the publisher.

[Previous] | [Next]