Heinz Schuller's Blog
Game Artist, Art Director, and Musician. Started in the games business in 1993, served at companies such as Day 1 Studios, Microsoft, FASA Interactive, Viacom New Media, and Mindscape/Software Toolworks.
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
There are three critical aspects that go into making the art in a video game successful. In this post I break down my experience and lessons learned in team-based art development.
Heinz Schuller's Comments
[News - 05/31/2016 - 05:51]
[Blog - 05/02/2016 - 08:44]
Often, if the meeting is ...
Often, if the meeting is simply a status update for the whole team, e-mail or instant messenger is a better solution. lt lt r n r nAgreed. Status meetings are the biggest waste of time ever. Status should be communicated prior to meetings, where the focus should be taking action.
[Blog - 01/20/2015 - 11:39]
[News - 11/20/2015 - 04:03]
Whether he was the genesis ...
Whether he was the genesis of the idea or not, I honestly have no idea. I 'm sure Ed Fries had some impact on it as well, because he was always involved when we were talking about game development itself. lt lt r n r nNot a story you 'll ...
[Blog - 09/18/2014 - 02:56]
Thanks George. In the past ...
Thanks George. In the past I 've made the mistake of trying to focus on this issue from the top-down, vs. bottom-up within the organization. In the long-term, the relationships you have with your co-workers are more valuable than those with the suits . It 's hard to justify shutting ...
[Blog - 09/04/2013 - 09:50]
Hi Mickael, r n r ...
Hi Mickael, r n r nSorry I didn 't manage to hotlink correctly in the article. The path should work however if you copy paste it directly into your browser: r n r nhttps://i.imgur.com/6APp4W5.jpg r n r nBest regards, -H