Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 5, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Elliot Callighan's Blog

 

Unlock Audio is a total solution for all your game audio needs. ​We provide full audio support for developers through customizable modules and service bundles.

Check us out at: https://www.unlockaudio.com

 

 

Member Blogs

Posted by Elliot Callighan on Mon, 20 Jul 2020 11:02:00 EDT in Audio
The second entry on writing the music for Trackmania, the composition process, and what I remember most about writing each track.


Posted by Elliot Callighan on Tue, 07 Jul 2020 10:28:00 EDT in Audio, Console/PC, Serious
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.


Things to keep in mind with Revenue Share


Posted by Elliot Callighan on Tue, 01 Oct 2019 10:35:00 EDT in Production
Whether it's hitting the aesthetic that's right for the project, finding more clients and collaborators, or responding to obstacles and setbacks, endurance and being able to constantly chip away at progress always seem to be what really determines success


Posted by Elliot Callighan on Fri, 27 Sep 2019 10:45:00 EDT in Production, Social/Online
Sometimes in the games industry, we're confronted with people and situations that make us immediately fume. We can't possibly imagine how someone could think in a certain way. Don't they have common sense? Are they that unaware? That selfish?


Posted by Elliot Callighan on Mon, 23 Sep 2019 11:18:00 EDT in Audio, Production
Sound is powerful – and if you work in games, you should think about its capabilities for your project or work with someone who understands what effects it can have and all the ways it can be used. H ere are eight ways sound can be used in games