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December 4, 2020
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Elliot Callighan's Blog

 

We believe game audio should not be driven by asset counts or iteration limits. It should be about creating audioscapes that support the developer’s vision and incite emotion for the player.

​With over 35 years of combined game audio experience, we provide music, sound assets, voice over, mixing, and implementation using an innovative process and pricing that guarantees you get a great result.

​By aligning game audio with the larger development process, creating exceptional experiences and using transparent business practices, Unlock Audio is the ideal partner for indie and mid-level developers.

Check us out at: https://www.unlockaudio.com

 

 

Member Blogs

Is it an Art? A Craft? Why does it matter?


Posted by Elliot Callighan on Fri, 28 Aug 2020 10:17:00 EDT in Audio
The final part of a blog trilogy on writing the music for Trackmania, the composition process, and what I remember most about writing each track.


Posted by Elliot Callighan on Mon, 20 Jul 2020 11:02:00 EDT in Audio
The second entry on writing the music for Trackmania, the composition process, and what I remember most about writing each track.


Posted by Elliot Callighan on Tue, 07 Jul 2020 10:28:00 EDT in Audio, Console/PC, Serious
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.


Things to keep in mind with Revenue Share


Posted by Elliot Callighan on Tue, 01 Oct 2019 10:35:00 EDT in Production
Whether it's hitting the aesthetic that's right for the project, finding more clients and collaborators, or responding to obstacles and setbacks, endurance and being able to constantly chip away at progress always seem to be what really determines success



Elliot Callighan's Comments

Comment In: [Blog - 11/17/2020 - 11:52]

Hey Brandon,That 's a great ...

Hey Brandon,That 's a great point. An example of works I fretted over that has seen success is the Trackmania OST: r n r nhttps://soundcloud.com/ramova/sets/trackmania r n r nTo clarify: I 'm not saying that you should intentionally not think while creating. It 's more about allowing yourself to make ...