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July 13, 2020
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Dylan Woodbury's Blog


Hello! My name is Dylan Woodbury. I most recently worked at JamCity as a level designer and an AI engineer (AT THE SAME TIME). Now I'm an independent game developer! I also made the mobile game Numbo Jumbo, a winner of the 2016 Google Play Indie Festival.

I'm currently working on a crazy new mobile game called Emoji Pop, which is like Mario Maker... but for mobile puzzle games! You can play the computer demo here:

Follow me on social media to reach out to me!






Member Blogs

Posted by Dylan Woodbury on Thu, 19 Mar 2020 10:39:00 EDT in Design, Smartphone/Tablet
Dylan breaks down the saga-map progression system, why it's great for some games like Match-3s but awful for skill-based games like Bubble Shooters. He describes his implementation of a radical new model for Bubble Shooters designed specifically for them

Posted by Dylan Woodbury on Tue, 10 Sep 2019 11:15:00 EDT in Business/Marketing, Design, Console/PC, Indie
How do you make hit games in Dreams? Will Dreams someday compete with professionally developed games? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.

Posted by Dylan Woodbury on Wed, 22 May 2019 11:38:00 EDT in Design
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.

Posted by Dylan Woodbury on Tue, 30 Aug 2016 09:41:00 EDT in Design, Serious
Our experiences crafting an educational game that creates a fun learning experience, instead of replicating outdated teaching strategies with game-ish bells and whistles.

Posted by Dylan Woodbury on Tue, 22 Mar 2016 10:22:00 EDT in Design, Serious
When it comes to educational games, many designers neglect basic design principles. They instead try to recreate the standard classroom experience. My game SumSwap as an example of sound educational game design.

Dylan Woodbury's Comments

Comment In: [Blog - 03/19/2020 - 10:39]

I think you make an ...

I think you make an excellent point, I have A LOT to say about that. You are right about how these companies slavishly reskin games. Many mobile game studios got very lucky to get into the game early in the 2010s, without much competition. Their thoughtless reskinning was a profitable ...

Comment In: [Blog - 09/10/2019 - 10:28]

Hey, this is an amazing ...

Hey, this is an amazing resource on the fundamentals of tutorial design Thanks for sharing

Comment In: [Blog - 05/22/2019 - 11:38]

Thanks for the compliment Andreas ...

Thanks for the compliment Andreas r n r nBoth are great points, the legality thing will be interesting to see play out. I m wondering if the MGS dream called it something else, made slight changes to the characters... I bet they could pass it off as a different game. ...