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July 13, 2020
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Devlin McClure's Blog


Game Programmer. Developing The Shadows That Linger, Game Engine Food Physics, and Project FreeGUN. Open Source, Linux, and Emulator Enthusiast. Studying Game Design and Computer Science


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Posted by Devlin McClure on Thu, 21 May 2020 11:06:00 EDT in Programming, Console/PC
A look at what is possible in current game engines with respect to soft body physics objects that can be manipulated by a programmer at runtime.