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July 13, 2020
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Devlin McClure's Blog

 

Game Programmer. Developing The Shadows That Linger, Game Engine Food Physics, and Project FreeGUN. Open Source, Linux, and Emulator Enthusiast. Studying Game Design and Computer Science

 

Member Blogs

Posted by Devlin McClure on Thu, 21 May 2020 11:06:00 EDT in Programming, Console/PC
A look at what is possible in current game engines with respect to soft body physics objects that can be manipulated by a programmer at runtime.