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May 29, 2020
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Tue, 18 Feb 2020 10:10:00 EST in Design, Art, Console/PC
Pokemon designs have changed a lot over the past 20 years. In today's video, I take a look at the designs of Pokemon from Generation 2 (Gold, Silver, and Crystal) and see how they have evolved since Generation 1.


Posted by Caleb Compton on Tue, 04 Feb 2020 10:17:00 EST in Design, Art, Console/PC, Smartphone/Tablet
Fractals are some of the coolest things out there, and can be found everywhere from math to vegetables. But how can fractals help with game design? Lets find out!


Posted by Caleb Compton on Wed, 22 Jan 2020 10:51:00 EST in Design, Programming
Movement systems in games are often taken for granted, but how your movement feels can make or break your game. What makes a movement system good, and how can you design great movement in your own games? Lets find out!


Posted by Caleb Compton on Tue, 14 Jan 2020 11:07:00 EST in Design, Art, Console/PC
Pokemon designs have changed a lot over the last 23 years. In this series I look at how they have evolved based on design trends, developer interviews, and technical limitations. This first entry looks at the games that started it all - generation 1.


Posted by Caleb Compton on Tue, 24 Dec 2019 10:12:00 EST in Design, Programming, Production, Art, Console/PC
The has been a lot of discussion around Pokemon Sword and Shield, but with so many opinions it can be hard to get the full story. This video tries to examine the evidence on both sides to find out why the National Dex was removed, and if Game Freak lied


Posted by Caleb Compton on Mon, 18 Nov 2019 11:00:00 EST in Design
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design interesting decisions? Lets find out!


Posted by Caleb Compton on Mon, 04 Nov 2019 10:10:00 EST in Design
Happy Halloween! From their ancient egyptian origins to their use in modern divination, and everything in between, today's history of game design will look at the full story of the mysterious Tarot deck.


Posted by Caleb Compton on Tue, 15 Oct 2019 10:23:00 EDT in Audio, Design, Art
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!


Posted by Caleb Compton on Mon, 07 Oct 2019 10:44:00 EDT in Audio, Design, Art, Console/PC
The Legend of Zelda series is well known for their challenging and creative dungeons, and Ocarina of Time has some of the best. But how do these dungeons compare to one another? That's what I am here to find out!


Posted by Caleb Compton on Mon, 23 Sep 2019 11:21:00 EDT in Design
Rumors around a sixth color have been around for decades, but would it really be a good idea?


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