Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Caleb Compton's Member Blogs

Posted by Caleb Compton on Wed, 07 Aug 2019 10:29:00 EDT in Design, Programming, Console/PC, Social/Online
Nobody likes feeling powerless, especially in video games. If your game makes players feel this way they will often simply put it down and play something else instead. This article looks at some common causes, and potential solutions, to this problem.

Posted by Caleb Compton on Tue, 30 Jul 2019 10:26:00 EDT in
While the news loves to talk about the negative side of gaming, like gaming addiction or loot-box gambling, the positive side is rarely brought up. Games can benefit players in many ways, from improving memory to meeting new friends

Posted by Caleb Compton on Mon, 22 Jul 2019 10:20:00 EDT in Design, Serious
We've all seen bad educational games, which often come across as a poorly connected series of boring minigames. However, educational games don't have to be boring. In fact, many of the best examples can teach players without them even realizing it!

Posted by Caleb Compton on Mon, 15 Jul 2019 10:26:00 EDT in Design, Programming, Console/PC
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there

Posted by Caleb Compton on Tue, 09 Jul 2019 10:49:00 EDT in Design, Programming, Console/PC
Sometimes, in order to create the experience they want for players developers have to get a little...sneaky. This article looks at some of the hidden mechanics that developers have placed into games throughout the years.

Posted by Caleb Compton on Mon, 01 Jul 2019 10:35:00 EDT in Audio, Design, Art
Moving a character is so common in games that players and designers often take it for granted. However, while it can be tempting to use the default movement options in a game engine, designing great movement can make simply controlling a character fun

Posted by Caleb Compton on Thu, 27 Jun 2019 10:19:00 EDT in Design, Console/PC, Serious, Indie
Difficulty in games is a topic that has gotten a lot of discussion in the last few months. Are modern games too easy, or is that just what players want? Should players be able to choose difficulty, or does that dilute the gaming experience?

Posted by Caleb Compton on Mon, 24 Jun 2019 10:59:00 EDT in Design, Console/PC, Serious
Last week I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty options. This week I am going to look at different ways to add difficulty to your game, and some to avoid.

Posted by Caleb Compton on Mon, 10 Jun 2019 10:22:00 EDT in Business/Marketing, Design, Production, Console/PC
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?

Posted by Caleb Compton on Mon, 03 Jun 2019 10:16:00 EDT in Design
Pinball may seem like it has always been around, but where did it come from? This article looks at the ancient historical beginnings of this game, and how it evolved into what we know today.

[Previous] | [Next]