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July 19, 2019
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Mon, 03 Jun 2019 10:16:00 EDT in Design
Pinball may seem like it has always been around, but where did it come from? This article looks at the ancient historical beginnings of this game, and how it evolved into what we know today.


Posted by Caleb Compton on Tue, 28 May 2019 10:34:00 EDT in Design, Programming, Production
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep


Posted by Caleb Compton on Tue, 14 May 2019 10:32:00 EDT in Design, Programming
Over the past few decades computers have completely revolutionized gaming - not just as tools, but as players. Computer players have beaten human opponents in dozens of different games, but are there some games that they can't play?


Posted by Caleb Compton on Sun, 05 May 2019 10:20:00 EDT in Design, Production, Console/PC
Since Kingdom Hearts II was released way back in 2006, fans have been waiting for the next console entry in the series. However, when it finally released it did not live up to expectations. In this video I look at why I think this game didn't work.


Posted by Caleb Compton on Wed, 01 May 2019 05:25:00 EDT in Design, Art
New technology has allowed for unprecedented levels of realism in modern games. While this has undoubtedly led to some incredible games, it can also be detrimental. This article looks at when to use realism to help your game, and when it can hurt.


Posted by Caleb Compton on Tue, 23 Apr 2019 10:28:00 EDT in Business/Marketing, Serious, Social/Online
Magic: The Gathering has been one of the most popular tabletop games in the world for over 25 years, but as any player can tell you it can be quite an expensive hobby. With some cards going for hundreds of dollars, how has Magic sustained this bubble?


Posted by Caleb Compton on Mon, 15 Apr 2019 10:22:00 EDT in Business/Marketing, Design
When designing a game it can be easy to get distracted and lose sight of what games are all about - the players. This article looks at the relationship between games and people and why one cannot exist without the other.


Posted by Caleb Compton on Tue, 09 Apr 2019 10:17:00 EDT in Programming
In my first game design book review I take a look at Game Programming patterns by Robert Nystrom. This book is a great resource for somebody who knows a little about programming, but wants to learn more about how to program a video game.


Virtual economies - buying and selling of digital goods in a digital marketplace - are becoming more and more common in video games of all types. This article looks at managing a major issue in these types of games - inflation.


Posted by Caleb Compton on Tue, 26 Mar 2019 01:43:00 EDT in Audio, Design, Programming, Console/PC, Serious
(Repost) If you play video games, odds are that you have slogged through countless boring tutorials. What if I told you there was a better way to teach your players than to load them with too much info? This article looks at how to teach through design.


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