Caleb Compton's Member Blogs
Pokemon designs have changed a lot over the past 20 years. In today's video, I take a look at the designs of Pokemon from Generation 2 (Gold, Silver, and Crystal) and see how they have evolved since Generation 1.
Fractals are some of the coolest things out there, and can be found everywhere from math to vegetables. But how can fractals help with game design? Lets find out!
Movement systems in games are often taken for granted, but how your movement feels can make or break your game. What makes a movement system good, and how can you design great movement in your own games? Lets find out!
Pokemon designs have changed a lot over the last 23 years. In this series I look at how they have evolved based on design trends, developer interviews, and technical limitations. This first entry looks at the games that started it all - generation 1.
The has been a lot of discussion around Pokemon Sword and Shield, but with so many opinions it can be hard to get the full story. This video tries to examine the evidence on both sides to find out why the National Dex was removed, and if Game Freak lied
Sid Meier once described games as "a series of interesting decisions". But how do you design interesting decisions in your game? And what are the pitfalls to avoid when trying to design interesting decisions? Lets find out!
Happy Halloween! From their ancient egyptian origins to their use in modern divination, and everything in between, today's history of game design will look at the full story of the mysterious Tarot deck.
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
The Legend of Zelda series is well known for their challenging and creative dungeons, and Ocarina of Time has some of the best. But how do these dungeons compare to one another? That's what I am here to find out!
Rumors around a sixth color have been around for decades, but would it really be a good idea?
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