I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
Happy Halloween! From their ancient egyptian origins to their use in modern divination, and everything in between, today's history of game design will look at the full story of the mysterious Tarot deck.
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
The Legend of Zelda series is well known for their challenging and creative dungeons, and Ocarina of Time has some of the best. But how do these dungeons compare to one another? That's what I am here to find out!
Rumors around a sixth color have been around for decades, but would it really be a good idea?
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.
A look at why moral choices in games often don't feel impactful, and how they can be done better.
[Blog - 08/07/2019 - 10:29]
I think there is a ...
I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...
[Blog - 04/24/2018 - 10:38]