Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Austin Anderson's Blog

 

Hi! I'm Austin Anderson. I'm a senior in the computer science program at the University of Utah, participating in the top ranked EAE emphasis, a track focusing on game development and design. I'm obssesed with all types of games, not just video games, but pinball and board games as well. I also enjoy classic literature, making vinyl decals, and cooking.

 

Member Blogs

Posted by Austin Anderson on Thu, 13 Jun 2019 11:06:00 EDT in Design
Analysis of extended fiction techniques used in ICEY, a part of my series of blog posts with sections from my Honors Thesis on extended fiction in game design.


Posted by Austin Anderson on Wed, 05 Jun 2019 10:50:00 EDT in
This is the final section of my honors thesis on extended fiction in game design, it discusses games that utilize ludoethical tension in a different and darker manner than previously discussed. It also contains the conclusion to my thesis.


Posted by Austin Anderson on Tue, 04 Jun 2019 10:33:00 EDT in
Part of my series of blog posts containing sections from my honors thesis on extended fiction in game design, this section discusses ludoethical tension and how it's used as extended fiction in Life is Strange and Hellblade: Senua's Sacrifice


Posted by Austin Anderson on Mon, 03 Jun 2019 10:26:00 EDT in Design
Part of my honors thesis on extended fiction in game design, this section focuses on Metal Gear Solid and Emily Is Away, two very different games that execute a relatively similar technique to extend their fiction and evoke parallel emotion in players.


Posted by Austin Anderson on Fri, 31 May 2019 10:44:00 EDT in
Part of my honors thesis on extended fiction in game design, this blog post contains the section on Dark Souls, providing analysis of the themes and mechanics of the game and how they extend the fiction to include the other players.


Posted by Austin Anderson on Mon, 01 Apr 2019 03:26:00 EDT in Design, Console/PC, Indie
This is the first in a series of blog posts I'll be making publishing sections of my University of Utah Honors Thesis on Extended Fiction in Game Design. This post introduces the series and discusses the extended fiction elements in Earthbound.