Antti Kananen's Member Blogs
Games can teach you in fun ways while you're playing and experiencing them. Read more how you can learn "fun physics" from Crashing Season mobile game.
Key Performance Indicators ("KPIs") are used as a measurement of how a game is doing in a specific category, market, etc.. There are many KPIs, which you should get to know for measuring your success.
A blog post about the basics of data analytics, which helps game developers to provide great experiences for the players.
Mobile Games = Reach + Profit to put it simply, mobile games are huge right now. This blog post covers the main points why you should expand your IP into Mobile Games.
Making mobile games is a journey through sweat, tears and joy. In this blog post a Finnish mobile game company Koukoi Games shares its own story about developing its first mobile game title with deep passion and a true fighting spirit.
A blog post describing the evolving development process of a high quality mobile game.
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.
Mobile games have to have a different approach to sound design to actually make sure the player can hear the full range of your sounds. Here's a guide to making good-sounding audio for mobile games.
We've been building up our brand as a game company for the past year now. Here are some insights about the process, how we did it and how you could benefit from it.
A light-hearted look at the Koukoi Games 3D modeling and animation process including a recipe for making quality 3D models and animations for mobile games.
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