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July 13, 2020
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Andrew Smith's Expert Blogs

Posted by Andrew Smith on Wed, 20 Nov 2013 07:56:00 EST in Design
I love Mario games. I don't care who knows it, and - spurred on by the excitement over the upcoming Super Mario 3D World - here's a little bit about why.

Posted by Andrew Smith on Wed, 06 Nov 2013 05:54:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Making games in an age of renaisance and master works.

Posted by Andrew Smith on Thu, 31 Oct 2013 06:24:00 EDT in Business/Marketing, Design, Indie
Most people outside of the UK haven't had the pleasure of attending Gamecity. Here's why you should make it a part of your year, every year.

Posted by Andrew Smith on Thu, 17 Oct 2013 08:10:00 EDT in Design, Indie
Why don't we as an industry more openly take inspiration - thematic, structural, mechanic and everything else - from books?

Posted by Andrew Smith on Thu, 10 Oct 2013 06:50:00 EDT in Design, Indie
Why I'm jealous of your success - wrestling with managing 'negative' emotions in game development.

Posted by Andrew Smith on Thu, 03 Oct 2013 07:54:00 EDT in Design, Indie
Two long years in development, and we're nearly ready to launch Lazarus on iPad. What's taken so long, how does it feel to come so close, and what can you do to help?

How facing your fears is not only necessary, it'll end up being fun.

Posted by Andrew Smith on Wed, 11 Sep 2013 05:36:00 EDT in Design
An emotional brain-dump about what it's like trying to live life as an indie, with all the financial, time and social pressures that involves. I hope this is helpful to share - lots of us feel it!

[Previous Andrew Smith Blogs]