Andrew Smith's Expert Blogs
I love Mario games. I don't care who knows it, and - spurred on by the excitement over the upcoming Super Mario 3D World - here's a little bit about why.
Making games in an age of renaisance and master works.
Most people outside of the UK haven't had the pleasure of attending Gamecity. Here's why you should make it a part of your year, every year.
Why don't we as an industry more openly take inspiration - thematic, structural, mechanic and everything else - from books?
Why I'm jealous of your success - wrestling with managing 'negative' emotions in game development.
Two long years in development, and we're nearly ready to launch Lazarus on iPad. What's taken so long, how does it feel to come so close, and what can you do to help?
How facing your fears is not only necessary, it'll end up being fun.
An emotional brain-dump about what it's like trying to live life as an indie, with all the financial, time and social pressures that involves. I hope this is helpful to share - lots of us feel it!
[Previous Andrew Smith Blogs]