Andrew Smith's Blog
My name's Andrew J Smith and I make videogames.
Sounds simple, but I keep forgetting how complex it really is.
I founded Spilt Milk Studios in 2010, an independent game developer based in London, UK.
We’re very prolific on Twitter, Facebook and Youtube. Check us out!
Spilt Milk Studios were lucky enough to have 3 interns work with them for a fortnight - 2 girls, 1 boy, 2 of them BAME... and gave birth to a new game & a new label. This blog & accompanying interview gives insights into how we achieved this.
We're currently working with Improbable’s SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.
Tango Fiesta has been announced. What's next?
Dungeon Keeper Mobile is a bad game, but that's not the end of it.
I love Mario games. I don't care who knows it, and - spurred on by the excitement over the upcoming Super Mario 3D World - here's a little bit about why.
Making games in an age of renaisance and master works.
Andrew Smith's Comments
[Blog - 03/09/2014 - 01:02]
[News - 02/24/2014 - 12:08]
[Blog - 02/04/2014 - 04:23]
I 'm just relieved to ...
I 'm just relieved to see some sensible debate coming through from it - thanks both for your comments, all very reasonable :D
[Blog - 11/06/2013 - 05:54]
[Blog - 10/10/2013 - 06:50]
A very interesting take - ...
A very interesting take - especially about our brains I 've often thought the same, I 'd love to read more about our actual evolution versus our self-perceived evolution.
[Blog - 09/11/2013 - 05:36]