A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title
This story will consist of 3 parts, because I have released three games:
● Beasts Battle
● Necromancer Returns
● Magicians Legacy
The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
In this blog I want to talk about what inspired me to get into art and ultimately create my own game, 7 Bones & 7 Stones - The Ritual.
Greetings to all! This week we had some fun with our AI system.
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.