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September 18, 2021
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Posted by Tommy Thompson on 08/31/21 01:03:00 pm in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?

Posted by Hans Hildenbrand on 07/23/21 10:33:00 am in Art, Indie
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

A look back at the decades long history of game accessibility knowledge sharing

You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework

Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats