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June 16, 2019
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Kliuless #22: The Three Horizon Problem

by Kenneth Liu on 02/07/19 10:11:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Kliuless? Gaming Industry ICYMI #22

Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

The Three Horizon Problem

  • HBR: McKinsey’s Three Horizons Model Defined Innovation for Years. Here’s Why It No Longer Applies.
  • The Three Horizons model "described innovation occurring on three time horizons:
    • Horizon 1 ideas provide continuous innovation to a company’s existing business model and core capabilities in the short-term
    • Horizon 2 ideas extend a company’s existing business model and core capabilities to new customers, markets, or targets
    • Horizon 3 is the creation of new capabilities and new business to take advantage of or respond to disruptive opportunities or to counter disruption"
  • "Here’s what’s changed: In the past we assigned relative delivery time to each of the Horizons. For example, some organizations defined Horizon 1 as new features that could be delivered in the short term of three to 12 months, Horizon 2 as business model extensions that will be ready 24 to 36 months out, and Horizon 3 as creating new disruptive products or business models 36 to 72 months out"
  • "While traditional analysis suggests that Horizon 3 disruptive innovations take years to develop, in today’s world this is no longer the case. The three horizons are no longer bounded by time. Today, disruptive Horizon 3 ideas can be delivered as fast as ideas for Horizon 1 in the existing product line"

Design

Multi-Platform / Post-Platform

  • Microsoft Prepping Xbox Live for Nintendo Switch, iOS, Android
  • Sony CFO: Cloud gaming isn't an immediate threat to consoles
  • Nintendo gets Vivox text and voice chat for Switch games
  • Smaller Nintendo Switch due out in 2019
  • South Korea's Netmarble to form consortium for Nexon holding company bid
  • Respawn talks Apex Legends, its titan-less Titanfall battle royale

Mobile

Tech

Overtime

  • The fall of Starbreeze according to the people who lived through it
  • DJ Marshmello's Fortnite concert makes history with 10mm concurrent players
  • Quake 2 Path Tracing / Ray Tracing Analysis: Retro Meets Nvidia RTX
  • Pennsylvania legislators want to slap a tax on mature games
  • Nintendo to open first official retail store in Japan

See more or subscribe at: https://tinyletter.com/kliuless

Twitter: @kliuless
LinkedIn: @kliuless


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