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October 14, 2019
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This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Posted by Jakub Stokalski on 10/11/19 10:45:00 am in Design, Console/PC
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.

Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!

Posted by Pascal Luban on 10/10/19 10:43:00 am in Design
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?

imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Adam Cohen on 10/11/19 10:51:00 am in Design, Console/PC
A brief dive into the secondary adventure mechanic of scavenger hunts shows how some titles, like 2018's God of War, create rewarding gameplay and replay-ability, and others are stuck in old outdated practices.

Posted by Nathan Savant on 10/11/19 10:47:00 am in Design, Serious, Indie
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.

Posted by Daniel St Germain on 10/10/19 10:44:00 am in Design, Production, Art
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.

In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.

This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.

The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.