This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to explain that difficulty is not a part of accessibility, but an essential element designers need to take note of.
The Dark Souls series has become popular for many reasons, but for today's post, I want to talk about how its use of boss designs has redefined the enemy, and how developers are playing catch up today with it.
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the announce and what is means for platforms...
In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games.
It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.
A look into Merge Games and their next phase of growth
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.
If a publishing agreement covers PC but doesn’t specify channels, is the
Steam Deck included or excluded?
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
I'm making my first proof of concept and need community feedback.