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May 24, 2019
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Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Henry Fong on 05/21/19 10:21:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.

Posted by Kenneth Liu on 05/20/19 10:20:00 am in
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Henry Fong on 05/14/19 10:22:00 am in Design, Art, Console/PC, Indie, Smartphone/Tablet
Game developers used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. Read to learn how to adapt.





Posted by Pippin Barr on 05/24/19 10:27:00 am in Design, Programming, Indie
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.

Posted by Michel Sabbagh on 05/24/19 10:14:00 am in Design, Console/PC
15 years ago, Thief saw a third outing in a year hosting the likes of Half-Life 2. Doom 3 and Far Cry. In this retrospective piece, Bethesda Softworks alumnus and writer Michel Sabbagh explains why Deadly Shadows should be celebrated.

Posted by Brendan LoBuglio on 05/23/19 10:14:00 am in Programming
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.

Posted by Carl Ji on 05/23/19 10:11:00 am in Design
This we, I want to think about the definition of a game.

Posted by Dylan Woodbury on 05/22/19 11:38:00 am in Design
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.

Posted by Vic Franco on 05/22/19 10:33:00 am in Programming, Art, Console/PC, Indie
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment