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September 29, 2020
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This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?

Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.

Posted by Bob Whitaker on 09/28/20 10:20:00 am in Console/PC, Serious
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.

Posted by Pascal Luban on 09/26/20 02:56:00 am in Production
A new profession has recently appeared: UX designer. If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer? A game designer? Both?

Posted by Simon Carless on 09/25/20 02:03:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.

Posted by Josh Bycer on 09/24/20 10:50:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Many people don't think about puzzle games as being difficult or hard to design, but for today's post, we're going to look at why a puzzle could be even more demanding than any soulslike or action game.





Posted by Darshan Somashekar on 09/28/20 10:26:00 am in
When launching new gaming websites you have to be patient for organic traffic. We've found it can take over 6 months to get search traction and gamers to your site.

Posted by Julian Colbus on 09/28/20 10:26:00 am in Design, Console/PC, Indie
Our first devlog is an extensive writeup of research and experimentation around the question what makes a good detective game, and how exactly we went about integrating detective gameplay mechanics into our story-driven adventure game.

Posted by James Deighan on 09/25/20 02:58:00 pm in
Dive into a few classic examples of games that nailed their controls, sometimes without any previous game to show them how it was done.

Posted by Peter Adamondy on 09/25/20 11:01:00 am in Production, Console/PC, Indie
Die By The Blade, sword fighting multiplayer one-hit-kill combat simulation is coming to Kickstarter on 13th Oct!! Check out what a fantastic reward we've prepared and how it was made

Posted by Carl-Henrik Skarstedt on 09/25/20 10:55:00 am in Design, Programming, Art, Indie
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title

Posted by Brian Bowman on 09/25/20 10:55:00 am in Business/Marketing
Ever wonder how your mobile game KPIs perform vs industry benchmarks? Each week we release “Mobile App Industry Benchmarks” to uncover your performance vs competitors and see KPIs like CTR, CPM, CPC, CPI, IPM, Conv%, country breakdowns, and more.