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August 5, 2020
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3 Don't Miss: What went right (and wrong) during the development of Spider-Man (2002)
image In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
  Steam launch helps push Detroit: Become Human past 5 million lifetime sales
image This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game’s stint as a PlayStation Plus freebie are included in the 5 million milestone.
  Culture, advocacy, and trust: Building the foundations for a successful QA team
image QA is a vital part of the game development process, but, as Private Division executive producer Kari Toyama explains in her GDC Summer talk, QA’s contributions and even presence is often underappreciated.
  King London art director on creating an aesthetic for a global audience
image If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare.
  Blog: Expression-bodied members to reduce your code verbosity
image Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
  Legible font (still) one of the biggest accessibility issues in games
image Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people.
  Call of Duty franchise helps Activision Blizzard to record Q2 results
image Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise. 
  How Pokemon Go evolved in response to the COVID-19 pandemic
image When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game.
  Blog: Tips for maximizing the performance of your Unity game - Part 2
image Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project.
  Fall Guys attracts 1.5 million players within 24 hours of launch
image Fall Guys has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic.
  How System Era overcame creative paralysis to fix Astroneer's crafting system
image System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
  How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge
image Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did.
  Get a job: Join the Disbelief team as a Programmer
image Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
  New AbleGamers program aims to educate devs & foster a more inclusive industry
image AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers.
  Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired
image Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct.
1 The Last of Us Part II and Ghost of Tsushima driving software sales at Sony
image Sony experienced a strong quarter thanks in part to the performance of titles like The Last of Us Part II and Ghost of Tsushima.
  Celebrating tech's unsung women pioneers, Romero calls for game dev gender parity
image "This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "It’s important for us to get to equal."
  Take-Two's next-gen $70 price tag will be decided on a game-by-game basis
image Take-Two Interactive hasn’t committed to pricing its next-generation titles at $70 across the board, but believes those higher prices are justified due to the value it offers in those games.
  Follow GDC Summer 2020 coverage right here!
image Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
  How that game sold on Steam, using the 'NB number'
image We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number.'
  Get a job: Remedy Entertainment is hiring a Programmer
image We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
4 Don't Miss: Breaking linear character progression with Outer Worlds' flaw system
image The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
  What to expect when you're expecting to attend GDC Summer this week
image GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
  Take-Two boasts new Q1 record as revenue jumps 54% year-over-year
image Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
  Video: Capturing great footage for game trailers
image In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.

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  Neurocracy: Using Wikipedia as an Interactive Narrative Device
by Joannes Truyens
An examination of how using Wikipedia as a narrative medium can provide novel approaches to...
  Samsung bringing Xbox to its smartphones strengthens Microsoft’s cloud gaming ambitions
by George Jijiashvili
At its Galaxy Unpacked event today, Samsung deepened its collaboration with Microsoft over its...
  How that game sold on Steam, using the 'NB number'
by Simon Carless
We would love to know roughly how many copies of games are sold on Steam. That data is not public....
1 Practical Tips: Maximizing Your Unity Game's Performance [Part-2]
by Mahesh Athirala
Practical tips on increasing game performance in Unity - Part 2
8 Systemic Racism in Idealized Fiction
by Sande Chen
In this article, game writer Sande Chen explains how idealized fiction can send an unintended...

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arrowPress Releases
A Step-By-Step Guide To Marketing Your Game
image Want to ensure that your game finds an audience? Karl Kontus walks developers through 11 steps for establishing a community and building pre-release hype.
The Rapid Prototyping Game
image Ferris State University adjunct Matt Smith examines The Rapid Prototyping Game, an interactive learning strategy geared towards teaching game design in the classroom.
A Beginner's Guide To Making Your Own Games
image Do you want to make your own games but don't know where to begin? Joey Heinze delivers a comprehensive guide that will help you get started.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Ozone Music and Sound
Ozone Music and Sound Some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., Game Developers around the world, and Recording Artists, trust their Creative Audio to Ozone Music and Sound, you should too.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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