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December 12, 2019
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  Blog: Building a fantasy VR world in Unity
image Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
1 Case Study: A 'peek' at Golf Peaks' multiplatform sales
image Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
  Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries
image Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
  Get a job: Hades dev Supergiant Games is looking for an Engine Programmer
image Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
  Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil
image Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
  GameStop plans to wind down Nordic presence, close more stores to cut costs
image GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
  Video: How women-in-games initiatives make a difference
image In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
5 Best of 2019: Exploring the secret depths of Bubble Bobble's design
image Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
  Steam to host demos for The Game Awards digital spin-off event The Game Festival
image The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
  Double Fine veteran Greg Rice is Sony's new global head of indie accounts
image Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
  Chat with MechWarrior 5: Mercenaries dev chief Russ Bullock at 3PM EST
image Piranha Games CEO Russ Bullock is taking your questions about the making of MechWarrior 5: Mercenaries starting at 3PM EST on the GDC Twitch channel.
  Apply now to participate in the GDC 2020 low-income pass lottery!
image Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
  Voodoo acquires mobile dev Gumbug
image Mobile game dev Voodoo has acquired the similarly focused studio Gumbug for an undisclosed sum to support the rapid development of Voodoo’s hypercasual mobile games.
  Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019
image Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
  Blog: Getting your big break as a game composer (2020 edition)
image Game composer Winifred Phillips discusses ways for new composers to get their first game gig, including advice on the effectiveness of demo reels, networking tips, and a discussion of middleware.
  Report: Former Platinum CEO Tatsuya Minami opens new studio M-Two Inc.
image Former Capcom producer and Platinum Games CEO Tatsuya Minami has formed a new studio called M-Two Inc.
  Resident Evil 2 remake has passed 5 million sales
image The remake business is booming over at Capcom, with the studio’s reimagining of Resident Evil 2 having sold over 5 million copies since launching in January.
  Blog: Turning a negative Steam review into a positive
image Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around.
  Deep Dive: Making the 2D action game tool Pixel Game Maker MV
image Takuya Hatakeyama, director on Kadokawa's Pixel Game Maker MV, goes in-depth on the creation of the recently-released 2D action game tool.
  Sales down 25 percent at close of GameStop's third quarter
image Sales across nearly every category counted at video game retailer GameStop declined year-over-year, with the company's collectible business once again representing the lone rise in year-over-year sales.
  Get a job: Kongregate is hiring a Business Development Manager
image The Business Development Manager is an integral member of the Business Development team driving growth in Kongregate's publishing program.
  Video: The alchemy and science of machine learning for games
image In this 2019 GDC talk, Ubisoft Montreal's Yves Jacquier explains Ubisoft's strategy for incorporating modern AI and machine learning while making games like Assassin's Creed and Rainbow Six: Siege!
  Nintendo Indie World showcase talks exclusives, sequels, and 2020 lineup
image Nintendo is ensuring indies don’t fall to the wayside as the Switch nears its third year out.
1 Best of 2019: How GoldenEye 007 set a new standard for video game AI
image One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
  Blog: Sharing accessible narratives through environmental design
image This article examines how The Last of Us, God of War, and Inside create compelling narratives through environmental design.

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1 iOS/Android/Steam sales case study: Golf Peaks
by Simon Carless
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS,...
  Seeing Red: Analyzing the Pitfalls of the Virtual Boy
by James Deighan
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social...
  Unleash Your Content Distribution with Unity Addressables
by Ruben Torres Bonet
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%....
  Building a Fantasy VR World in Unity
by Frank Zhang
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes...
  The Flip: Turning a Negative Review Positive
by Dora Breckinridge
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed...

[Read More]

arrowPress Releases
The Seven Deadly Sins Of Writing Interactive Fiction
image Lucas Zaper describes many of the pitfalls commonly associated with writing interactive fiction, and offers tips for improving your script to keep players engaged.
When Theme And Mechanics Collide
image Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency.
Game Design Challenge: Snow Business
image Can you design a game with snow-themed play mechanics? Test your skills in December's Game Design Challenge!
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Uniplay Digital
Uniplay Digital

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