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September 21, 2019
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  Get a job: PlayStation, Game Closure, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds
image This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
1 Nintendo fought hard to lower the Switch Lite's price to $200, say suppliers
image Nintendo launched its $200 Switch Lite today, and sources speaking to The Wall Street Journal say Nintendo was dead set on hitting that lower price point.
  Share your hard-won expertise at the GDC 2020 Art Direction Summit!
image You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
6 Don't Miss: A 2007 look at the essential open-world games for game designers
image In this classic 2007 feature, Gamasutra looks at the evolution of 'open world games' from Adventure through Metroid to Grand Theft Auto and extracts some key lessons for game designers.
1 Control's Epic Games Store exclusivity initially cost Epic $10.45 million
image There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
  Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers
image Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
  Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe
image Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
  Blog: Development stress, choices that matter, and language of games
image Eliza is the latest title from Zachtronics that took everyone by surprise. We caught up with developer Matthew Burns to talk about the game's original approach to interactive storytelling.
  Unity acquires game marketing and analytics specialist deltaDNA
image The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
  Blog: Why you should invest more in community management
image Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
1 Making people understand and care about your game
image An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
  Get a job: Sony Pictures Entertainment is hiring a Sr. Product Manager
image A successful candidate has a passion for evidence-based product & business analysis and can quickly become a trusted partner in helping Games realize economies of scope/scale.
14 Steam must allow digital games to be resold, rules French court
image A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
  Don't Miss: How Everything connects the arts of animation and game design
image There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview
1 Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?)
image Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
  Mobile AR game Dragon Quest Walk passes 5 million downloads in Japan
image The Japan-exclusive mobile game has surpassed 5 million downloads in its first week out.
  Video: How to be an effective, high-performance game producer
image In this 2017 GDC session, Gearbox Software's Aaron Thibault shares advice on how producers can work smarter to help game development teams work more efficiently while building trust with each other.
  Steam Labs rolls out new discoverability experiments
image The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
  Don't delay: Pitch a talk for GDC 2020's Production Essentials Summit!
image If you're an expert in game production and want to share what you know with your peers, consider submitting a talk to the Production Essentials Summit for GDC 2020 next March!
  NBCUniversal is closing its game publishing division
image NBCUniversal is shuttering its game publishing division after just over two years, resulting in an unknown number of layoffs.
How to grow as a designer: What to read, where to get ideas, and knowing thyself
image Here are a few thoughts and observations on how to grow as a designer, whether you’re aspiring or senior, based on over 10 years of experience.
  Get a job: Sony PlayStation is hiring a Lead Character Rigger
image We are looking for a Rigging Lead to join our sunny San Diego, CA development team.
  Yves Maitre appointed CEO of HTC as Cher Wang steps down
image HTC CEO Cher Wang has stepped down as CEO of HTC Vive-maker HTC, though she will remain in her role as chairwoman of the HTC board following her departure.
  Watch two of GreedFall's developers discuss their new colonial RPG
image Learn some of the design and development secrets behind Spiders' new action RPG GreedFall in this discussion from the GDC Twitch channel.

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  Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds
by Simon Carless
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as...
  Kliuless #50: Platform Updates
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
  Why You Should Invest More in Community Management
by Meg Betteridge
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation,...
1 Making People Understand And Care About Your Game
by Victoria Tran
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why...
  Eliza developer Matthew Burns on stress, choices that matter, and language of games
by Oleg Nesterenko
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'E...

[Read More]

arrowPress Releases
The Essential Convention Checklist
image Kevin Giguere presents a guide to planning for a convention showcase, including tips for setting up a booth and marketing in a public space.
Design Insights We Learned At Dreamhack Dallas 2019
image Citing detailed session data, Ross Przybylski explains how originality and choice influenced player perception during a recent showcase at Dreamhack Dallas 2019.
How My Grandmother's War Stories Became A Video Game
image Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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