Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 29, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  WWE 2K maker Take-Two heading to trial after copying tattoo artist's work
image WWE 2K series maker Take-Two Interactive Software is heading to trial over allegations of copyright infringement after a tattoo artist claimed the company reproduced their work without authorization. 
  Blog: Historians discuss A Total War Saga: Troy
image Historians Bob Whitaker and Kate Cook discuss A Total War Saga: Troy. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
  Does your game have 'staying power'?
image This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
  Get a job: Volition is hiring a Senior Engine Programmer
image Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
  Apple and Epic's big anti-trust showdown likely to take place next summer
image A California Judge suggested the case be handled by a jury, but has yet to budge on her previous ruling that Apple is within its rights to ban Fortnite from the App Store.
  Tekken franchise surpasses 50 million sales
image Tekken, one of the longstanding mainstays in the fighting game world, has officially surpassed 50 million sales across the franchise's entire history.
2 Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success
image As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
  Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability
image All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
  Video: How game companies can do better philanthropy
image In this 2020 GDC Summer session, Derrick Morton & Daniel Widner discuss the benefits of incorporating social responsibility as a business strategy for free-to- play games.
  Phil Spencer: Microsoft 'absolutely' plans on releasing future console hardware
image Xbox chief Phil Spencer has indicated that Microsoft still intends to release new consoles following the launch of the Xbox Series S and Xbox Series X.
  Sponsored: Get started with Dolby Vision and Dolby Atmos on Xbox Series X
image The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
  Zynga is shutting down FarmVille after over a decade
image Zynga is shutting down the original FarmVille at the end of this year, over a decade after the popular Facebook title launched.
  Blog: A Space Moguls map screen retrospective
image A technical article describing the development of the map screen of Space Moguls for Commodore 64.
  Q&A: Lair of the Clockwork God devs on the infinite hustle of indie development
image "I think peoples' expectations of the quality of even a basic, entry-level indie game is now so high that it's becoming near-impossible to remain a one-man-band."
  Get a job: Join Insomniac Games as a Story Lead
image Insomniac Games is searching for our next great leader in our Story department. The Story Lead is responsible for the role of writing game narrative at Insomniac.
10 Don't Miss: 'Make me think, make me move': Doom's deceptively simple design
image Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
  With Xbox Live MAUs up 82%, Phil Spencer calls Japan Xbox's 'fastest growing region'
image Xbox has traditionally had a harder time breaking into the Japanese video game market, but Xbox head Phil Spencer is confident the Series X will make headway in the region.
  Video: Using side projects to battle burnout
image In this 2020 GDC Summer talk, Microsoft's Laralyn McWilliams discusses how the ritual of solo game development can help you win the battle against burnout.
  Rocket League tops 1 million concurrent players after free-to-play switch
image Rocket League has topped 1 million concurrent players one day after going free-to-play.
  No More Robots founder explains how Metacritic can help crack the Nintendo eShop
image Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots, has put together a fascinating Twitter thread detailing his experiences on the Nintendo Switch eShop.
  Epic Games acquires SuperAwesome to create a range of 'kid safe' services
image Epic Games has acquired 'kidtech' company SuperAwesome for an undisclosed fee.
1 How to get nearly 250k Steam wishlists, The Riftbreaker way
image Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Riftbreaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
  Get a job: Join Evil Empire as a Generalist Game Artist (Pixel or 3D)
image Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Generalist Game Artist, preferably with previous experience working on shipped games. 
  Supercell to pay $8.5 million over patent dispute with F2P dev Gree
image A patent dispute between two mobile developers has ended in a Texas court ordering Tencent subsidiary Supercell to pay $8.5 million to the Japanese dev Gree.
  Don't Miss: Evolving the combat design of id Software's Doom Eternal
image id Software game director Hugo Martin explains the design principles that have guided the evolution of Doom Eternal's design and combat.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Does your game have 'staying power'?
by Simon Carless
This game discovery round up looks at what happens if you have a slow start, but your game is great....
  Monitor Your Memory Usage - By Asset Type & Automatically
by Ruben Torres Bonet
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to...
  Detective Game Design: Puzzles vs. Story (Lacuna Devlog)
by Julian Colbus
Our first devlog is an extensive writeup of research and experimentation around the question what...
  Historians discuss Total War Troy
by Bob Whitaker
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and...
  UX designer or game designer: Which one do you need?
by Pascal Luban
A new profession has recently appeared: UX designer. If we talk about user experience, we are at the...

[Read More]

arrowPress Releases
Three Ways To Make Time For Your Game Project
image Rahul Sehgal offers up three techniques game designers can use to set aside free time in their schedules in order to invest additional hours into their projects.
Designing Non-Violent Games
image Brian Fairbanks discusses the principles of designing non-violent games, allowing developers to broaden their project's appeal while exploring alternate gameplay mechanics.
How To Create Great Indie Games: Make Lots Of Them!
image Michael Nannings details the benefits of focusing on several small projects in order to learn valuable game design principles first-hand.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Ozone Music and Sound
Ozone Music and Sound Some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., Game Developers around the world, and Recording Artists, trust their Creative Audio to Ozone Music and Sound, you should too.
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at an affordable rate!
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

[View More]