Video: Designing games to better support player expression
Give your players a great single-player game and they'll play for a month, or maybe two.
Give them room to express themselves (via robust character creation options, cosmetic items, etc.) and many of them will keep playing your game for years, wringing every ounce of enjoyment out of it.
Back in 2011, veteran game dev and Tiger Style (Waking Mars) cofounder Randy Smith took the stage at GDC to deliver a great talk that touches on just this issue: how do you design a great game that gives players room to express themselves creatively -- and once you've accomplished that, how do you listen to and respond to that creativity?
Smith explored these questions in more detail than we can get into here, so if you missed seeing it live (or just want a quick refresher) make sure to watch it now that it's freely available on the official GDC YouTube channel!
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