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February 18, 2019
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Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Apex Legends already beat Fortnite's single-day viewership record on Twitch  
by Alissa McAloon [02.14.19]
Respawn's free-to-play battle royale game Apex Legends clocked 8.28 million hours of Twitch viewership on February 12, just 8 days after the game first launched
Social/Online

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Business/Marketing, Console/PC, Social/Online, GDC

Oxford study finds no link between violent video games and teen aggression  
by Alissa McAloon [02.15.19]
The study looked at data surrounding British teens and notes that, unlike previous research into the potential link, the hypothesis, methods, and analysis technique were publicly registered ahead of the actual research.
Social/Online

Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder  
by Alissa McAloon [02.14.19]
The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season.
Business/Marketing, Console/PC, Social/Online

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience  
by Kris Graft [02.12.19]
At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games.
Business/Marketing, Console/PC, Social/Online



Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #23: Company Strategy & Ownership Model  
by Kenneth Liu [02.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Publishing 102 - How to Find the Best Game Publisher for You  
by David Logan [02.11.19]
Join CEO of Akupara Games, David Logan, as he continues his Publishing series. Look into the topics you will want to think about when it comes to finding publishers to talk with.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Kliuless #22: The Three Horizon Problem  
by Kenneth Liu [02.07.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Curriculum Associates — San Francisco, California, United States
[02.15.19]
Senior Software Engineer - Learning Games (Unity)


Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Sr Software Engineer
Sr Software Engineer

Wizards of the Coast — Renton, Washington, United States
[02.13.19]
Lead Software Engineer
Lead Software Engineer

FoxNExt Games — San Jose, California, United States
[02.13.19]
Senior Narrative Designer


innogames — Hamburg, Germany
[01.30.19]
Community Manager for Forge of Empires (inhouse)