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February 18, 2019
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Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, IGF, Video

Designing unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Design, Console/PC, Indie

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Road to the IGF: Polyarc's Moss  
by Joel Couture [02.14.19]
In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
Indie, IGF, Video

Attend GDC and get Swery's perspective on designing The Missing!  
by Staff [02.14.19]
Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
Design, Indie, GDC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Designing new, exciting places to clean up gore in Viscera Cleanup Detail's new DLC
by Jupiter Hadley [02.18.19]
The developers behind Viscera Cleanup Detail -- in which players clean up the gory remnants of violent sci-fi encounters -- talk about the design of the recent DLC, The Vulcan Affair.
Design, Console/PC, Indie



Lessons and statistics after third year as an indie developer  
by Vladimirs Slavs [02.18.19]
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
Business/Marketing Production Indie

Launch Trailers  
by M. Joshua Cauller [02.18.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing Console/PC Indie

The Horror Design of an Alpha Antagonist  
by Josh Bycer [02.18.19]
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.
Design Console/PC Indie

Thunderballs VR - #3 - Doubling Down  
by Daniel Yawitz [02.18.19]
The third post in the series that chronicles the development of Thunderballs VR by Megafauna
Design Programming Production Indie VR

Game Development Career Night: Level Up Your Job Hunting Skills  
by Anthony Ritchey [02.18.19]
Seattle videogame game development organizations collaboratively ran a career evening to help local game developers, students, and other professionals with career tips, interviewing, along with resume and portfolio reviews. This is an event summary.
Business/Marketing Indie


The Behemoth — San Diego, California, United States
[02.14.19]
Marketing Coordinator
Marketing Coordinator

IllFonic — Tacoma, Washington, United States
[02.12.19]
VFX Artist
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Tacoma, Washington, United States
[02.12.19]
Lead Animator
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Tacoma, Washington, United States
[02.12.19]
Technical Animator
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Tacoma, Washington, United States
[02.12.19]
Senior AI Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Golden, Colorado, United States
[02.11.19]
Backend Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

IllFonic — Tacoma, Washington, United States
[02.11.19]
Senior to Lead Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

ALSAC/St. Jude Children's Research Hospital — Memphis, Tennessee, United States
[02.01.19]
Specialist – Video Game Community Development