Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


What live game developers can learn from studying urban planning 1
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Design, Production, Console/PC, Indie, Social/Online

Dontnod's Vampyr picked up for TV adaptation by Fox21  
by Alissa McAloon [08.17.18]
Fox21 has snatched up the rights for a television series based on Dontnod’s 2018 game Vampyr.
Indie

How EVO helps devs tune and test their fighting games  
by Aron Garst [08.16.18]
“Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Design, Console/PC, Indie

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 1
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Design, Console/PC, Indie

IGF 2019 opens call for judges!  
by Staff [08.16.18]
Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!
Indie, IGF

Video: Teaching rapid prototyping through creating a game a week  
by Staff [08.15.18]
In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
Design, Console/PC, Indie, Video

Treasure Hunters Fanclub is funding five new indie games  
by Emma Kidwell [08.15.18]
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Business/Marketing, Console/PC, Indie



Designing Omnidirectional Levels for Lightfield  
by Julia Murczek [08.17.18]
In this multipart series about the development of Lightfield we take a look back at some of the different areas. In this part I talk about the challenges we had to overcome when designing the race tracks for the omnidirectional parkour-style racing game.
Design Indie

We're making the first game that legally shows Nazi symbols in Germany – here’s why you should care 1
by Jrg Friedrich [08.17.18]
Battling the Nazis in World War 2 is a frequently-used setting in video games. Yet, in Germany, the homeland of the Nazis, video games were not allowed to show any of their symbols. This has changed now. Here is how, why and what this means.
Design Serious Indie

Postmortem: Black & White Bushido, the stealth-em-up arena brawler  
by Anil Mistry [08.16.18]
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Business/Marketing Design Production Art Console/PC Indie

What are we talking about when we talk about systemic narrative. 7
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design Programming Console/PC Indie

How to make a Discord RPG: Part 3 1
by Adrian Hawkins [08.15.18]
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Design Programming Indie


Monomi Park — San Mateo, California, United States
[08.17.18]
3D Character Artist


Velan Studios — Troy, New York, United States
[08.15.18]
Sr. Multiplayer Level Designer


Deck Nine Games — Westminster, Colorado, United States
[08.14.18]
Lighting Artist
Deck Nine Games is hiring a talented lighting artist for their next game

Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Visual FX Artist


Unknown Worlds Entertainment, Inc. — San Francisco, California, United States
[08.14.18]
Graphics programmer - shader expert


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Technical Artist


Velan Studios — New York, New York, United States
[08.14.18]
Online Programmer


Velan Studios — Troy, New York, United States
[08.14.18]
Sr. Graphics Programmer


Cloud Imperium Games — Los Angeles, California, United States
[08.12.18]
Senior Writer


Cloud Imperium Games — Los Angeles, California, United States
[08.12.18]
Character Artist