Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Designing unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Design, Console/PC, Indie

Respawn has already banned over 16,000 cheaters from Apex Legends  
by Chris Kerr [02.18.19]
Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool.
Business/Marketing, Console/PC

Razer Game Store shutting down after 10 months 2
by Chris Kerr [02.18.19]
Razer didn't specify exactly why it has decided to turn its back on the storefront, simply explaining the decision is part of its wider "realignment plans."
Business/Marketing, Console/PC

US labor organization AFL-CIO urges game developers to unionize in open letter 12
by Alissa McAloon [02.15.19]
“This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
Production, Console/PC

Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games  
by Chris Kerr [02.15.19]
Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
Business/Marketing, Production, Console/PC

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Fortnite dance off: Fresh Prince star refused copyright on 'Carlton Dance' 2
by Chris Kerr [02.15.19]
The legal skirmish between Epic Games and those who claim to own the dance moves used as emotes in Fortnite is heating up. 
Business/Marketing, Console/PC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Launch Trailers  
by M. Joshua Cauller [02.18.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing Console/PC Indie

The Horror Design of an Alpha Antagonist  
by Josh Bycer [02.18.19]
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.
Design Console/PC Indie

Assassin's Creed: The Illusion of Scale  
by Stanislav Costiuc [02.18.19]
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.
Design Console/PC

Astrogun, Unity, & Apple Have Team Up to Solve ‘Titanium Moth’ Bug Affecting iOS & tvOS Unity Games  
by Xander Davis [02.18.19]
We kick off Astrogun Ultra Updates on our YouTube Channel w the video announcement that Astrogun, Unity, & Apple Are Teaming Up to Solve 'Titanium Moth'
Programming Console/PC Indie Smartphone/Tablet

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

IllFonic — Tacoma, Washington, United States
Senior to Lead Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(?)_/¯ !

Sony PlayStation — San Mateo, California, United States
Sr. Program Manager
The Sr. Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch & updates of platform products and features. These programs are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad global set of internal and external teams responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Sony PlayStation — San Mateo, California, United States
Sr. eSports Manager (Competitive Gaming Content)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. eSports Manager (Competitive Gaming Content) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative; however, the focus will be on developing and managing the content creation and curation for an esports/competitive gaming hub or destination. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional, cross-functional partnership and advocacy.

Curriculum Associates — San Francisco, California, United States
Senior Software Engineer - Learning Games (Unity)

Deep Silver Volition — Champaign, Illinois, United States
Effects (VFX) Artist

Skydance Interactive — Marina Del Rey, California, United States
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
Unity Engineer

Funcom — Oslo, Norway
Tools Programmer

Funcom — Oslo, Norway
Technical Animator