Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Design, Console/PC

Six Foot lays off nearly one third of dev team following Dreadnought Steam launch  
by Alissa McAloon [10.18.18]
UPDATE: 45 developers, a third of the game dev team, have been offered the choice of either being laid off or taking unpaid leave until Dreadnaught becomes profitable.
Console/PC

Steam store pages now officially support animated gifs 7
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Business/Marketing, Console/PC, Social/Online

Blog: Designing the boss battles in Shovel Knight  
by Gamasutra Community [10.17.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's boss battles.
Design, Console/PC

Q&A: Inside the tools and techniques used to build The Crew 2's open world  
by Alan Bradley [10.16.18]
Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed.
Design, Art, Console/PC

Epic sues YouTubers for using and selling Fortnite cheats 22
by Alissa McAloon [10.16.18]
Epic Games has filed a lawsuit against two YouTubers, accusing the pair of copyright infringement and breach of contract for both using and promoting the use of Fortnite cheats.
Console/PC, Social/Online

Don't Miss: Double Fine's postmortem of Brutal Legend 23
by Staff [10.16.18]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Design, Programming, Production, Console/PC

Discord game marketplace and subscription service enter global beta 7
by Chris Kerr [10.16.18]
Discord has launched the worldwide beta for its fledgling game storefront and Nitro subscription service, meaning both can now be accessed by the platform's 150 million registered users.
Business/Marketing, Console/PC



How Yacht Club Games Created Shovel Knight's Tinker Knight Boss  
by David Craddock [10.18.18]
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
Design Programming Art Console/PC Indie

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing Design Programming Production Art Console/PC Indie

Why It's So Difficult to Talk About Crunch in Game Development  
by Josh Bycer [10.18.18]
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Business/Marketing Design Production Console/PC Indie

Persuasion and game design  
by Antonio Torres [10.18.18]
Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations.
Business/Marketing Console/PC

How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses  
by David Craddock [10.17.18]
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
Design Programming Art Console/PC Indie


Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]
Senior Unreal Game Engineer


Schell Games — Pittsburgh, Pennsylvania, United States
[10.17.18]
Senior Designer


Digital Extremes - US Office — Costa Mesa, California, United States
[10.17.18]
PR Manager (Medial Relations)


Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[10.17.18]
Game Programmer


Square Enix Co., Ltd. — Tokyo, Japan
[10.17.18]
Experienced Game Developer


Cold Iron Studios — San Jose, California, United States
[10.16.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Funcom — Raleigh, North Carolina, United States
[10.16.18]
External Producer
Funcom is looking to hire a talented External Producer based in Oslo, Norway to handle the management of the company’s publishing projects. Opportunity locations: Raleigh, NC USA & Oslo, Norway The role’s responsibilities include the continuous communication with developers, the management of work pipelines, project finances, team management, internal and external resource management and the successful timely launch of the projects/titles.

Experius — Culver City, California, United States
[10.15.18]
Unreal 4 Environment Artist


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Programming Director


Deep Silver Volition — Champaign, Illinois, United States
[10.15.18]
Studio Art Director