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February 18, 2019
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Updates » Indie
Designing new, exciting places to clean up gore in Viscera Cleanup Detail's new DLC
by Jupiter Hadley [02.18.19]
The developers behind Viscera Cleanup Detail -- in which players clean up the gory remnants of violent sci-fi encounters -- talk about the design of the recent DLC, The Vulcan Affair.
Console/PC, Indie, Design

Road to the IGF: Zachtronics' Opus Magnum  
by Joel Couture [02.18.19]
Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
Indie, Video, IGF

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Road to the IGF: Khan, Meekel, Flusk, and Meekel's after HOURS  
by Joel Couture [02.15.19]
after HOURS has players sharing a tiny space with Lilith, a young woman suffering from Borderline Personality Disorder due to childhood molestation.
Indie, Video, IGF

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, GDC

Designing unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Indie, Design

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Road to the IGF: Polyarc's Moss  
by Joel Couture [02.14.19]
In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
Indie, Video, IGF

Attend GDC and get Swery's perspective on designing The Missing!  
by Staff [02.14.19]
Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
Indie, Design, GDC

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Blog: How does the future of the streamer-developer relationship look? 3
by Gamasutra Community [02.13.19]
There isn't necessarily a clear answer on how game devs can best work with streamers to promote their games. In this post, Clever Endeavour’s Richard Atlas breaks down and explores that evolving relationship.
Indie, Business/Marketing

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Alt.Ctrl.GDC Showcase: Ruins Climber  
by Joel Couture [02.13.19]
Ruins Climber has players rapidly tugging on a circular rope to climb a wall, hopping from side to side to avoid hazards that dangle along their path.
Indie, Video, alt ctrl gdc

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, GDC

PSA: Book your GDC 2019 travel and accommodations! Soon!  
by Staff [02.12.19]
Please act fast: GDC 2019 housing partners have reserved a set number of rooms for GDC attendees to book at a discounted rate, and those reserved rooms tend to go quickly!
Console/PC, Indie, Business/Marketing, GDC

Road to the IGF: Wadjet Eye Games' Unavowed  
by Joel Couture [02.12.19]
Unavowed sees the player returning to their life after being possessed by a demon, and follows their decisions as they face a greater imminent darkness.
Indie, Video, IGF

Get a Dream Daddy dev's guide to surviving while terminally online at GDC 2019  
by Staff [02.12.19]
At GDC 2019 Fullbright's Leighton Gray will present a talk, based on her own experiences of Dream Daddy's success, aimed at helping you establish a healthier relationship with the internet. 
Indie, Business/Marketing, GDC

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Indie, Art, Design, Video

Report: Unity is looking to go public in 2020 6
by Emma Kidwell [02.11.19]
Unity Technologies is planning to go public with an IPO during the first half of 2020, so long as market conditions are favorable.
Console/PC, Indie, Business/Marketing

Road to the IGF: Berzerk Studio's Just Shapes & Beats  
by Joel Couture [02.11.19]
Just Shapes & Beats is a bullet hell in a music visualizer - and dizzying dance of light, color, and song as players struggle to survive while moving and dodging to the beat.
Indie, Video, IGF