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October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers  
by Emma Kidwell [10.18.18]
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
Console/PC, Production, Business/Marketing

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Indie, Business/Marketing, Video

Rockstar devs comment on work culture after 100-hours backlash 1
by Chris Kerr [10.18.18]
Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
Production, Business/Marketing

The Division developer: Politics in games are 'bad for business' 7
by Emma Kidwell [10.17.18]
According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
Console/PC, Business/Marketing

Get a job: Join the Digital Extremes team as a PR Manager  
by Staff [10.17.18]
The studio is looking for someone to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and the company’s other products.
Business/Marketing, Recruitment

Steam store pages now officially support animated gifs 7
by Alissa McAloon [10.17.18]
Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
Console/PC, Social/Online, Business/Marketing

Get tips on making better VR games straight from Viveport at XRDC  
by Staff [10.17.18]
You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
VR, Design, Business/Marketing

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Rockstar debacle prompts devs to spotlight their crunch-free games  
by Chris Kerr [10.17.18]
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
Design, Production, Business/Marketing

China's Huawei thinks it can capture Switch market...with a $1,000 phone 4
by Chris Kerr [10.17.18]
Chinese tech outfit Huawei believes it is capable of taking on the Nintendo Switch with its new $1,000 smartphone.
Console/PC, Smartphone/Tablet, Business/Marketing

GTA V cheaters' assets frozen following Australian court ruling  
by Emma Kidwell [10.16.18]
Rockstar Games and Take-Two Interactive crack down on GTA V cheaters after an Australian federal court granted search and seizure orders against players associated with cheating software.
Console/PC, Business/Marketing

Ubisoft selects new CFO to take over beginning in 2019  
by Emma Kidwell [10.16.18]
Ubisoft announced today that chief financial officer Alain Martinez will retire from the company at the end of 2018, with Frédérick Duguet taking over the role beginning in 2019.
Console/PC, Business/Marketing

Discord game marketplace and subscription service enter global beta 7
by Chris Kerr [10.16.18]
Discord has launched the worldwide beta for its fledgling game storefront and Nitro subscription service, meaning both can now be accessed by the platform's 150 million registered users.
Console/PC, Business/Marketing

Blog: Exhibiting at GDEX 2018 - The great postmortem  
by Gamasutra Community [10.16.18]
It's hard to show off your game at an expo. It's even harder when you're a solo indie dev. It's absolutely ridiculous when your game is a JRPG, one of the hardest genres to demo. Here's my experience.
Production, Business/Marketing

Sony has fixed the messaging bug that's been crashing PS4s  
by Chris Kerr [10.16.18]
UPDATE In addition to sharing a way affected PlayStation 4 users can escape the text-triggered crash loop, Sony has released a firmware patch to address the bug itself.
Console/PC, Business/Marketing

Bandai Namco agrees to European distribution deal for Cyberpunk 2077  
by Chris Kerr [10.16.18]
Bandai will be responsible for distributing and promoting the open-world RPG in 24 countries, including France, Germany, Spain, Italy, and the UK. 
Console/PC, Production, Business/Marketing

Sega reports 'long overtime' hours cut by 80% 1
by Emma Kidwell [10.15.18]
Sega's latest financial report claims "long overtime hours" have been reduced 80 to 90 percent since establishing the anti-overtime initiative back in 2013.
Console/PC, Business/Marketing

Learn about the future of mobile VR from Nolo VR at XRDC!  
by Staff [10.15.18]
At XRDC later this month, Nolo VR is sponsoring an intriguing session in which it plans to share insight into the state of the mobile VR market, and explore predictions for the future!
VR, Business/Marketing

National Videogame Museum to open in Sheffield this November  
by Chris Kerr [10.15.18]
Previously known at The National Videogame Arcade and based in Nottingham, the attraction has rebranded and relocated to introduce video game culture to hundreds of thousands of new visitors.
Business/Marketing

Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment 12
by Chris Kerr [10.15.18]
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
Console/PC, Production, Business/Marketing