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December 18, 2018
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Updates » Audio
5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Dive deep into the sound design of Crackdown 3 at GDC 2019  
by Staff [12.14.18]
Come out to the Game Developers Conference in March for a unique behind-the-scenes look at Crackdown 3's advanced sound, dialog, and music systems.
Console/PC, Audio, GDC

Blog: Resources for game music composers - The big list  
by Gamasutra Community [12.12.18]
Composer Winifred Phillips has gathered together some of the top online resources and guidance available for newbies in the field of video game music. Take a look.
Audio, Production

UBM India announces the premiere edition of Game Development and Design Conference
by UBM India [12.11.18]
UBM India has announced the premiere edition of Game Development and Design Conference (GDDC) slated for February 21st-22nd 2019 in Pune.
Programming, Art, Audio, Design, Production, Business/Marketing

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: It's Spooky, It's Idle  
by Gamasutra Staff [12.03.18]
This week's highlights include a fascinating documentary on fighting game stalwarts Team Spooky, a hyper-analytical look at the top idle game mechanics, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A look at the cinematic music of Breath of the Wild 1
by Gamasutra Community [11.29.18]
A look at the music of Breath of the Wild and how it breaks convention from "traditional" Zelda music, highlighting the creative use of non-looped music.
Audio, Design

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [11.26.18]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Console/PC, Audio

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The audio processing of NieR: Automata  
by Staff [11.19.18]
In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes and natural environments.
Console/PC, Audio, Video

Here are your juries for the IGF 2019 Nuovo, Visual Art, and Audio awards!  
by Staff [11.19.18]
A diverse assortment of developers and industry professionals make up the juries of the GDC 2019 Independent Games Festival, an they'll soon decide the finalists for next year's awards.
Indie, Art, Audio, Design, IGF

Video Game Deep Cuts: The Grandmaster Of Fallout 76  
by Gamasutra Staff [11.18.18]
This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A look back at the development of Choice Provisions' Bit. Trip Beat 3
by Staff [11.15.18]
In this 2009 postmortem, Gaijin Games' (now Choice Provisions) Alex Neuse looks at the creation of abstract action game Bit. Trip Beat, detailing what went right and wrong during the game's development.
Console/PC, Indie, Audio, Design, Production

Don't Miss: Greater accessibility through audio in Killer Instinct 3
by Staff [11.14.18]
"A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren't in the same room that the game was being played in."
Console/PC, Audio, Design

Blog: Creating audio for VR platforms  
by Gamasutra Community [11.14.18]
Game composer Winifred Phillips looks at developments with VR platforms and their SDKs, this time honing in on audio issues.
VR, Audio, Design

Video: The art of developing audio soundscapes  
by Staff [11.13.18]
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games.
Console/PC, Audio, Video

Blog: Adaptive music with Elias - Part 1  
by Gamasutra Community [11.13.18]
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
Audio, Production