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Don't Miss: Maintaining tension in Nex Machina 1
by Staff [04.22.19]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Design, Programming, Production, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Contributing devs up in arms over Capcom's use of the FB Alpha emulator  
by Alissa McAloon [04.19.19]
Developers that have contributed to the open-source emulator and other members of the emulation community are voicing concerns over the deal, with some arguing that FB Alpha can’t be licensed for commercial use. 
Programming

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [04.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Recruitment

Blog: Referencing objects—Names vs GUIDs 2
by Gamasutra Community [04.19.19]
A comparison of the main ways to reference objects: names and GUIDs.
Programming

Video: Procedurally creating Manhattan for Marvel's Spider-Man  
by Staff [04.18.19]
At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
Programming, Production, Console/PC, Video, Vault


Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Referencing Objects: Names vs GUIDs 2
by Niklas Gray [04.18.19]
A comparison of the main ways to reference objects: names and GUIDs.
Programming

Three Lessons for Narrative Game Design Students  
by Dan Cox [04.15.19]
Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
Programming, Indie, Social/Online

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Resource Manager and Object Pooling in Unity  
by Anton Semchenko [04.12.19]
An object pooling and resource managing pattern (no "Resources" folder is involved).
Programming


Insomniac Games — Burbank CA or Durham NC, California, United States
[04.19.19]
Sr. Engine Programmer
Sr. Engine Programmer

Insomniac Games — Burbank CA or Durham NC, California, United States
[04.19.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Remedy Entertainment — Espoo, Finland
[04.19.19]
Software Developer for DevOps


Paradox Tectonic — Berkeley, California, United States
[04.18.19]
Senior PC/Console Graphics Programmer
Senior PC/Console Graphics Programmer

Embodied Inc. — Pasadena, California, United States
[04.18.19]
Junior Scripter


Disbelief — Cambridge, Massachusetts, United States
[04.16.19]
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[04.16.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Chicago, Illinois, United States
[04.16.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[04.16.19]
Junior Programmer, Chicago
Junior Programmer

Bohemia Interactive — Prague, Czech Republic
[04.16.19]
Unity Programmer
Unity Programmer C# Ylands