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August 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Weekly Jobs Roundup: Remedy Entertainment, Atlus USA, and more are hiring now!  
by Staff [08.17.18]
These studios and many many more are looking for developers across multiple disciplines right now on the Gamasutra Job Board!
Design, Production, Art, Recruitment

Blog: How we made a stealth-em-up arena brawler  
by Gamasutra Community [08.17.18]
We recently released Black & White Bushido on PC, PS4 and Xbox One, so we thought it was time to take a look at what we've learned on our journey so far.
Design, Production

Blog: Tips for building VR and AR device-independent Unity projects  
by Gamasutra Community [08.17.18]
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
Design, Production

What live game developers can learn from studying urban planning 1
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Design, Production, Console/PC, Indie, Social/Online

Blog: Let's talk about systemic narratives in games 7
by Gamasutra Community [08.16.18]
Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
Design, Production

Attend XRDC to see how Sir David Attenborough was recreated in VR  
by Staff [08.16.18]
VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
Production


Some Honest Reflections about Patreon as a Game Media Creator  
by Michael Heron [08.17.18]
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.
Business/Marketing, Design, Production, Serious

Mastering the road ahead: How urban planning can inspire your game updates. 1
by Maxence Voleau [08.16.18]
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
Design, Production, Console/PC, Social/Online

Postmortem: Black & White Bushido, the stealth-em-up arena brawler  
by Anil Mistry [08.16.18]
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production, Indie, Social/Online, Smartphone/Tablet

The Dangers of the Echo Chamber Effect on Game Development 2
by Josh Bycer [08.13.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Business/Marketing, Design, Production, Console/PC, Indie

Game Developers Diaries. Crush of Bones  
by Andrei Semiankovich [08.13.18]
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Business/Marketing, Production, Art


Bohemia Interactive — Mníšek pod Brdy, Prague, Czech Republic
[08.17.18]
Project Lead


Defiant Studios — New York, New York, United States
[08.16.18]
Lead Engine Programmer
Defiant Studios is looking for a Senior/Lead Engine Programmer to join our growing team in New York City

Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Telltale Games — San Rafael, California, United States
[08.15.18]
Associate Producer


Square Enix Co., Ltd. — Tokyo, Japan
[08.15.18]
Experienced Game Developer


Velan Studios — Troy, New York, United States
[08.14.18]
Lead Producer


Crystal Dynamics — Redwood City, California, United States
[08.13.18]
External Lead Producer


innogames — Hamburg, Germany
[08.06.18]
Senior Product Manager for a New Mobile Strategy MMO


innogames — Hamburg, Germany
[07.28.18]
(Senior) UI Designer for a New Mobile Game