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December 13, 2018
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Detroit: Become Human has sold over 2M units worldwide  
by Emma Kidwell [12.12.18]
Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide since launching back in May. 
Business/Marketing, Console/PC

First-party Switch games are setting new attach rate records for Nintendo 3
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Business/Marketing, Console/PC

Super Smash Bros. Ultimate breaks the series' launch sales record in Japan  
by Chris Kerr [12.12.18]
Super Smash Bros. Ultimate sold 1.23 million copies in Japan during its launch weekend, according to the latest sales figures from Famitsu.
Business/Marketing, Production, Console/PC

ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
Business/Marketing

Analysts claim China's new ethics committee could spark game licensing restart  
by Chris Kerr [12.12.18]
China's decision to create an "ethics assessment committee" to vet online titles for release could suggest regulators are preparing to resume game licensing in the near future.
Business/Marketing, Production

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Business/Marketing, Console/PC


Indie Game business: now 15,000 times harder. 1
by Bram Stolk [12.12.18]
This is my contribution for data-points on the Indiepocalypse. Wherein I compare my best-rated and best-selling games.
Business/Marketing, Indie

An IKEA guide to STEAM product page that simply works. 2
by Patryk Grzeszczuk [12.11.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing/business toolbox.
Business/Marketing, Social/Online

The Chinese Gamer, The Buyer  
by SherryLi Wiitrans [12.11.18]
Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.
Audio, Business/Marketing, Console/PC, Serious, Social/Online, Smartphone/Tablet

The Epic Store, In Its Current State, is Not Good for Anyone. 37
by David Galindo [12.10.18]
Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Paying for Power in Matchmade Games 1
by Andrew Erridge [12.10.18]
Like most players, knowing that players can pay for power in a game of skill make me feels gross just on the surface, but let’s talk about how it manifests in still stranger ways below the surface.
Business/Marketing, Design

Sharing economy, revolutionizing the VIP gaming experience  
by Jason Kong [12.10.18]
Leasing VIP game accounts, a cheap alternative to experiencing high level/priced items
Business/Marketing, Console/PC, Smartphone/Tablet


Sony PlayStation — San Mateo, California, United States
[12.12.18]
Sr. Technical Program Manager - PlayStation
The Sr. Technical Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch of platform products and features. These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad set of internal and external teams including global counterparts responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Digital Extremes Ltd. — London, Ontario, Canada
[12.12.18]
Senior UI Artist


CI-VS — Henderson, Nevada, United States
[12.12.18]
Technical Lead


Industry Games — Gilbert, Arizona, United States
[12.12.18]
Sr Programmer


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Producer (f/m)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Designer (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior 3D Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Animater - Games (m/f)


Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]
Level Designer