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February 18, 2019
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Blog: Pitching your game to prospective investors  
by Gamasutra Community [02.18.19]
Rebekah Saltsman is the co-founder of indie developer-publisher Finii, and she's going to run through some pitching tips that might help you when meeting prospective investors.
Business/Marketing

Respawn has already banned over 16,000 cheaters from Apex Legends  
by Chris Kerr [02.18.19]
Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool.
Business/Marketing, Console/PC

Razer Game Store shutting down after 10 months 2
by Chris Kerr [02.18.19]
Razer didn't specify exactly why it has decided to turn its back on the storefront, simply explaining the decision is part of its wider "realignment plans."
Business/Marketing, Console/PC

Blog: How is our small video game blog managing on Patreon?  
by Gamasutra Community [02.18.19]
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Business/Marketing

Wizards of the Coast shares community-building tips at GDC 2019!  
by Staff [02.18.19]
Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
Business/Marketing, Console/PC, Social/Online, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Lessons and statistics after third year as an indie developer  
by Vladimirs Slavs [02.18.19]
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
Business/Marketing, Production, Indie

Launch Trailers  
by M. Joshua Cauller [02.18.19]
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Business/Marketing, Console/PC, Indie

The Translation of Video Games Requires ‘Playability’  
by Evelyn Lin [02.18.19]
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--
Business/Marketing, Production, Smartphone/Tablet

Game Development Career Night: Level Up Your Job Hunting Skills  
by Anthony Ritchey [02.18.19]
Seattle videogame game development organizations collaboratively ran a career evening to help local game developers, students, and other professionals with career tips, interviewing, along with resume and portfolio reviews. This is an event summary.
Business/Marketing, Indie

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Creating a Sustainable PR Program in a Hits-Driven Mobile Game Ecosystem  
by Ken Johnston [02.15.19]
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
Business/Marketing, Indie, Smartphone/Tablet


IllFonic — Golden, Colorado, United States
[02.18.19]
Backend Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(ツ)_/¯ !

Digital Extremes Ltd. — London, Ontario, Canada
[02.18.19]
Senior Lighting Artist


Digital Extremes Ltd. — London, Ontario, Canada
[02.18.19]
Environment Artist


IllFonic — Tacoma, Washington, United States
[02.18.19]
Senior to Lead Engineer
DON’T JUST STARE AT IT…CLICK IT!!! *that link to the job description up there ^^^* If you are reading this, you are probably remembering why you got into the game industry… you have always loved games, but you don’t want to work for “the man” - OR - you are just getting started and would like to learn from some living legends in the industry – OR – you should talk to IllFonic and find out why you are still reading this… WAIT NO LONGER. DO BETTER. DO ILLFONIC’S JOB APPLICATION… ¯\_(ツ)_/¯ !

Sony PlayStation — San Mateo, California, United States
[02.18.19]
Sr. Program Manager
The Sr. Program Manager reports into the Platform Planning & Management (PPM) department’s Business Operations team and is primarily focused on “Go to Market” and in-life project management, communications & operations around the launch & updates of platform products and features. These programs are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases. The PPM team works with a broad global set of internal and external teams responsible for all aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in a global digital media entertainment environment (gaming experience/interest strongly desired).

Sony PlayStation — San Mateo, California, United States
[02.18.19]
Sr. eSports Manager (Competitive Gaming Content)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. eSports Manager (Competitive Gaming Content) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative; however, the focus will be on developing and managing the content creation and curation for an esports/competitive gaming hub or destination. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional, cross-functional partnership and advocacy.

Curriculum Associates — San Francisco, California, United States
[02.15.19]
Senior Software Engineer - Learning Games (Unity)


Boston Dynamics — Waltham, Massachusetts, United States
[02.15.19]
Software Engineer


Deep Silver Volition — Champaign, Illinois, United States
[02.15.19]
Effects (VFX) Artist


Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead