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August 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Blog: What can game composers learn from VR arcades?  
by Winifred Phillips [08.15.18]
Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
Audio

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: It's VGDC Issue #100!  
by Gamasutra Staff [08.06.18]
This week's longform article & video highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

EA says mistake led to censorship of Colin Kaepernick's name in Madden 19's soundtrack 2
by Bryant Francis [08.02.18]
Update: An EA representative says the omission was a mistake, and Kaepernick's name will be re-added to Madden NFL 19.
Audio, Design, Console/PC

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
Audio, Console/PC, Indie, Smartphone/Tablet


VR Arcades for the Game Music Composer  
by Winifred Phillips [08.14.18]
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through VR arcades. Includes the history of some major international VR arcade franchises, with success stories and possible future developments in the field.
Audio, Business/Marketing, VR

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

Video Game Deep Cuts: It's VGDC Issue #100!  
by Simon Carless [08.06.18]
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Games for Everyone: The Importance of Accessibility in Video Games  
by Caleb Compton [07.30.18]
These days, it seems like everyone is playing games. Games have become one of the largest entertainment industries on the planet, but despite this many people are still left out. In this article I look at some ways to design games to be more accessible
Audio, Design, Programming, Art

Video Game Deep Cuts: Slay The Totally Accurate Spire  
by Simon Carless [07.29.18]
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Cogswell College, LLC — San Jose, California, United States
[07.20.18]
Part Time Faculty Digital Audio Technology