Rendering process in Shadow Fight 32 by Roman Tersky[02.15.19]
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.
Design, Production, Art, Smartphone/Tablet
Voxelart Styles in Video Games  by Zach Soares[02.15.19]
A blog post explaining some of the foundational voxelart styles in videogames. This applies to general voxelart as well but it serves to build a better understanding for the form in video games.
Art
Deep Silver Volition —
Champaign,
Illinois,
United States
[02.15.19] Effects (VFX) Artist
Skydance Interactive —
Marina Del Rey,
California,
United States
[02.14.19] Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.
Asmodee North America —
Madison,
Wisconsin,
United States
[02.14.19] Technical Art Director
The Technical Art Director will be responsible for the visual quality of our games and maintaining high quality visual consistency in all aspects of the games we develop.
MindForge a Division of International Risk Management Institute —
Columbus,
Ohio,
United States
[02.14.19] Unity Engineer
Digital Extremes Ltd. —
London,
Ontario,
Canada
[02.14.19] Senior UI Artist