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February 18, 2019
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Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Fantasy Flight Interactive is hiring a Technical Art Director  
by Staff [02.14.19]
The team is looking for an Art Director who will be responsible for the visual quality of their games and maintaining high-quality visual consistency in all aspects of the games they develop.
Art, Recruitment

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Get an inside look at The Division 2's advanced rendering tech at GDC 2019  
by Staff [02.13.19]
At GDC 2019's Advanced Graphics Techniques Tutorial AMD and Ubisoft will present a practical, in-depth talk on how The Division 2 team squeezed maximum rendering efficiency out of the Snowdrop engine!
Programming, Art, Console/PC, GDC

Ubisoft aims to help machine learning find a place in every stage of game dev  
by Alissa McAloon [02.12.19]
The role AI and machine learning play in game development is changing, and Ubisoft is eager to explore the possibilities that evolving tech introduces. 
Programming, Art, Console/PC

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Design, Art, Indie, Video


Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Pitching Your Game with Rebekah Saltsman  
by Larry&Brandon GDU [02.15.19]
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i
Business/Marketing, Art, Console/PC, Indie

Rendering process in Shadow Fight 3 2
by Roman Tersky [02.15.19]
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.
Design, Production, Art, Smartphone/Tablet

Voxelart Styles in Video Games  
by Zach Soares [02.15.19]
A blog post explaining some of the foundational voxelart styles in videogames. This applies to general voxelart as well but it serves to build a better understanding for the form in video games.
Art

Sonar Beat: Basics of a unique rhythm game 1
by Miguel Valles Susin [02.11.19]
How we merged musical and arcade mechanics into one solid, innovative experience
Audio, Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Get Into The Wargroove, Below Marshmello Zero  
by Simon Carless [02.03.19]
This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Curriculum Associates — San Francisco, California, United States
[02.15.19]
Senior Software Engineer - Learning Games (Unity)


Deep Silver Volition — Champaign, Illinois, United States
[02.15.19]
Effects (VFX) Artist


Skydance Interactive — Marina Del Rey, California, United States
[02.14.19]
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

Asmodee North America — Madison, Wisconsin, United States
[02.14.19]
Technical Art Director
The Technical Art Director will be responsible for the visual quality of our games and maintaining high quality visual consistency in all aspects of the games we develop.

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
[02.14.19]
Unity Engineer


Digital Extremes Ltd. — London, Ontario, Canada
[02.14.19]
Senior UI Artist


Funcom — Oslo, Norway
[02.14.19]
Technical Animator


Industrial Toys @ EA — Pasadena, California, United States
[02.13.19]
Lead Server Engineer
Lead Server Engineer

Insomniac Games — Burbank, California, United States
[02.13.19]
Outsourcing Manager
Insomniac Games is looking for an Outsourcing Manager

Sucker Punch Productions — Bellevue, Washington, United States
[02.13.19]
Environment Artist