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April 22, 2019
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Get a job: Rockstar Games is hiring a Facial Animator  
by Staff [04.22.19]
Rockstar Games is hiring a talented animator to create facial animations for characters and animals appearing throughout cinematic and gameplay sequences in its games.
Art, Console/PC, Recruitment

Blog: What happens when game artists design a mural 1
by Gamasutra Community [04.22.19]
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
Art

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [04.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Recruitment

Get a job: War Drum Studios is hiring a 3D Artist  
by Staff [04.17.19]
War Drum Studios is seeking a 3D Artist to create detailed 3D models and high-resolution environment materials for an upcoming Unreal Engine 4 game.
Art, Recruitment

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Design, Programming, Production, Art, Console/PC, Video, Vault


Postmortem: Skirmish Line 1
by Tony Hua [04.21.19]
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Simon Carless [04.21.19]
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What Happens When Game Artists Design a Mural 1
by Tudor Morris [04.18.19]
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
Art

Don’t Browse ArtStation Too Much  
by Vasburg E\' [04.16.19]
Does ArtStation bring artists closer together or their art, making it more similar in the process? In this article, I discuss if there is an underlying pattern beyond industry quality standards and style from a pragmatic and artistic perspective.
Art, Serious

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What Mario Learned from Mickey Mouse - Part 5: Using Everything to Support Visual Storytelling  
by Aaron Sutton [04.12.19]
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 5 studies how all of the previous teachings are applied to achieve an overall goal of visual storytelling.
Design, Art, Console/PC, Serious, Indie


Rockstar Games — Edinburgh, Scotland, United Kingdom
[04.19.19]
Facial Animator
Rockstar Games is on the lookout for a talented Animator who possesses a passion for facial animation.

Storm8 — Redwood City, California, United States
[04.19.19]
Art Outsourcing Producer


DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
3D Animator: Full-time Digital Art and Animation Faculty Position DigiPen Institute of Technology, Redmond, WA campus

DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]
Assistant Profesor
Game Art Production Artist: Full-time Digital Art and Animation Faculty position DigiPen Institute of Technology, Redmond, WA campus

Insomniac Games — Burbank, California, United States
[04.19.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Deep Silver Volition — Champaign, Illinois, United States
[04.19.19]
Lighting Artist


Remedy Entertainment — Espoo, Finland
[04.19.19]
Senior Concept Artist (Environment)


Insomniac Games — Burbank, California, United States
[04.18.19]
Associate Outsourcing Artist
Insomniac Games - Associate Outsourcing Artist

Deep Silver FISHLABS — Hamburg, Germany
[04.18.19]
Senior 3D Artist (m/f/d)


War Drum Studios — Gainesville, Florida, United States
[04.16.19]
3D Artist