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August 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Weekly Jobs Roundup: Remedy Entertainment, Atlus USA, and more are hiring now!  
by Staff [08.17.18]
These studios and many many more are looking for developers across multiple disciplines right now on the Gamasutra Job Board!
Design, Production, Art, Recruitment

Get a job: Capcom Vancouver is looking for a VFX Artist  
by Staff [08.15.18]
Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
Art, Recruitment

Don't Miss: How Gone Home's design constraints lead to a powerful story 12
by Staff [08.15.18]
The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
Design, Art, Console/PC

How Neopets has influenced a generation of game developers  
by Emma Kidwell [08.15.18]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Design, Art, Console/PC, Indie

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Postmortem: Black & White Bushido, the stealth-em-up arena brawler  
by Anil Mistry [08.16.18]
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Game Designer Spotlight: Shigeru Miyamoto  
by Caleb Compton [08.14.18]
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Business/Marketing, Design, Art

Game Developers Diaries. Crush of Bones  
by Andrei Semiankovich [08.13.18]
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.
Business/Marketing, Production, Art

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

How could video games teach us more about our ancestors  
by Herbert Llanas [08.06.18]
When it comes to games that teach history, the list can go on and on until you’ve run out of fingers and toes.
Art, Console/PC


Tic Toc Games — Burbank, California, United States
[08.17.18]
SENIOR PRODUCT MANAGER


Monomi Park — San Mateo, California, United States
[08.17.18]
3D Character Artist


Age of Learning, Inc. — Glendale, California, United States
[08.17.18]
Game Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[08.17.18]
QA Automation Architect


Age of Learning, Inc. — Glendale, California, United States
[08.17.18]
QA Analyst (Bilingual Mandarin)


Insomniac Games — Burbank, California, United States
[08.17.18]
VFX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Plarium Michigan Studio LP — Portage, Michigan, United States
[08.17.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[08.17.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Telltale Games — San Rafael, California, United States
[08.16.18]
Associate Cinematic Artist


Telltale Games — San Rafael, California, United States
[08.16.18]
Character Modeler