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December 18, 2018
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Category: Serious


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Posted by Jakub Stokalski on 12/13/18 03:55:00 pm in Serious
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.

Posted by Kenneth Liu on 12/13/18 11:24:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Anatoly Shestov on 12/12/18 10:05:00 am in Serious
An in-depth review of making user stories as one of the main game developer tools.

Posted by Timothy Ryan on 12/10/18 09:43:00 am in Serious
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Kenneth Liu on 12/06/18 09:53:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Keith Burgun on 11/30/18 10:00:00 am in Serious
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.