Gamasutra.com - Member Blogs https://gamaphp.gamasutra.com/blogs/member/ Gamasutra Blogs Sat, 20 Oct 2018 04:25:48 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Orbit Prediction For VR Dogfighting - by Mo Ga]]> https://gamaphp.gamasutra.com/blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php https://gamaphp.gamasutra.com/blogs/author/MoGa/1026149/ https://gamaphp.gamasutra.com/blogs/MoGa/20181019/328971/Orbit_Prediction_For_VR_Dogfighting.php Fri, 19 Oct 2018 09:49:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Tinker Knight Boss - by David Craddock]]> https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php https://gamaphp.gamasutra.com/blogs/author/DavidCraddock/942811/ https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181018/328731/How_Yacht_Club_Games_Created_Shovel_Knights_Tinker_Knight_Boss.php Thu, 18 Oct 2018 12:20:00 EDT <![CDATA[Lessons Learned After Making Anodyne with Sean Han Tani - by Larry&Brandon GDU]]> https://gamaphp.gamasutra.com/blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php https://gamaphp.gamasutra.com/blogs/author/LarryBrandonGDU/1026121/ https://gamaphp.gamasutra.com/blogs/LarryBrandonGDU/20181018/328888/Lessons_Learned_After_Making_Anodyne_with_Sean_Han_Tani.php Thu, 18 Oct 2018 12:18:00 EDT <![CDATA[Why It's So Difficult to Talk About Crunch in Game Development - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ https://gamaphp.gamasutra.com/blogs/JoshBycer/20181018/328890/Why_Its_So_Difficult_to_Talk_About_Crunch_in_Game_Development.php Thu, 18 Oct 2018 12:17:00 EDT <![CDATA[Persuasion and game design - by Antonio Torres]]> https://gamaphp.gamasutra.com/blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php https://gamaphp.gamasutra.com/blogs/author/AntonioTorres/1026413/ https://gamaphp.gamasutra.com/blogs/AntonioTorres/20181018/328875/Persuasion_and_game_design.php Thu, 18 Oct 2018 12:06:00 EDT <![CDATA[Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology - by Lauren Irvine]]> https://gamaphp.gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php https://gamaphp.gamasutra.com/blogs/author/LaurenIrvine/1025341/ https://gamaphp.gamasutra.com/blogs/LaurenIrvine/20181017/328546/Breaking_the_VR_Speed_Barrier_Sprint_Vectors_Fluid_Locomotion_Technology.php Wed, 17 Oct 2018 09:25:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses - by David Craddock]]> https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php https://gamaphp.gamasutra.com/blogs/author/DavidCraddock/942811/ https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181017/328730/How_Yacht_Club_Games_Created_Shovel_Knights_Specter_Knight_Plague_Knight_and_Propeller_Knight_Bosses.php Wed, 17 Oct 2018 09:24:00 EDT <![CDATA[Metaspoilers and how they can influence the player experience. - by Bruno Freitas]]> https://gamaphp.gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php https://gamaphp.gamasutra.com/blogs/author/BrunoFreitas/1014504/ https://gamaphp.gamasutra.com/blogs/BrunoFreitas/20181017/328773/Metaspoilers_and_how_they_can_influence_the_player_experience.php Wed, 17 Oct 2018 09:23:00 EDT <![CDATA[Top 3 Game Career Planning Videos from Ask Gamedev - by Matt AG]]> https://gamaphp.gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php https://gamaphp.gamasutra.com/blogs/author/MattAG/1026391/ https://gamaphp.gamasutra.com/blogs/MattAG/20181017/328767/Top_3_Game_Career_Planning_Videos_from_Ask_Gamedev.php Wed, 17 Oct 2018 09:20:00 EDT <![CDATA[How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses - by David Craddock]]> https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php https://gamaphp.gamasutra.com/blogs/author/DavidCraddock/942811/ https://gamaphp.gamasutra.com/blogs/DavidCraddock/20181016/328724/How_Yacht_Club_Games_Created_Shovel_Knights_Baz_Mole_Knight_and_King_Knight_Bosses.php Tue, 16 Oct 2018 11:41:00 EDT <![CDATA[How to build worlds and tell stories in VR - by Michela Rimensberger]]> https://gamaphp.gamasutra.com/blogs/MichelaRimensberger/20181016/328631/How_to_build_worlds_and_tell_stories_in_VR.php https://gamaphp.gamasutra.com/blogs/author/MichelaRimensberger/1022267/ https://gamaphp.gamasutra.com/blogs/MichelaRimensberger/20181016/328631/How_to_build_worlds_and_tell_stories_in_VR.php Tue, 16 Oct 2018 10:25:00 EDT <![CDATA[Remembering old games: Max Payne. Interview with the creators of the game - by Aleksandr Samovich]]> https://gamaphp.gamasutra.com/blogs/AleksandrSamovich/20181016/328657/Remembering_old_games_Max_Payne_Interview_with_the_creators_of_the_game.php https://gamaphp.gamasutra.com/blogs/author/AleksandrSamovich/1022798/ https://gamaphp.gamasutra.com/blogs/AleksandrSamovich/20181016/328657/Remembering_old_games_Max_Payne_Interview_with_the_creators_of_the_game.php Tue, 16 Oct 2018 10:15:00 EDT <![CDATA[The Importance of Localization - by Antti Kananen]]> https://gamaphp.gamasutra.com/blogs/AnttiKananen/20181015/328212/The_Importance_of_Localization.php https://gamaphp.gamasutra.com/blogs/author/AnttiKananen/1007124/ https://gamaphp.gamasutra.com/blogs/AnttiKananen/20181015/328212/The_Importance_of_Localization.php Mon, 15 Oct 2018 11:24:00 EDT <![CDATA[How Final Fantasy VI helped me build a better sports simulation game - by Quentin Sallat]]> https://gamaphp.gamasutra.com/blogs/QuentinSallat/20181015/328496/How_Final_Fantasy_VI_helped_me_build_a_better_sports_simulation_game.php https://gamaphp.gamasutra.com/blogs/author/QuentinSallat/1025425/ https://gamaphp.gamasutra.com/blogs/QuentinSallat/20181015/328496/How_Final_Fantasy_VI_helped_me_build_a_better_sports_simulation_game.php Mon, 15 Oct 2018 11:22:00 EDT <![CDATA[Getting the World of &quot;Sprint Vector&quot; Over the Finish Line (by Kevin Andersen, Survios Technical Artist) - by Lauren Irvine]]> https://gamaphp.gamasutra.com/blogs/LaurenIrvine/20181015/328544/Getting_the_World_of_quotSprint_Vectorquot_Over_the_Finish_Line_by_Kevin_Andersen_Survios_Technical_Artist.php https://gamaphp.gamasutra.com/blogs/author/LaurenIrvine/1025341/ https://gamaphp.gamasutra.com/blogs/LaurenIrvine/20181015/328544/Getting_the_World_of_quotSprint_Vectorquot_Over_the_Finish_Line_by_Kevin_Andersen_Survios_Technical_Artist.php Mon, 15 Oct 2018 11:22:00 EDT <![CDATA[Image File Size in Unity and their Impact on Start Up Time on Android - by Zulu OneZero]]> https://gamaphp.gamasutra.com/blogs/ZuluOneZero/20181015/328564/Image_File_Size_in_Unity_and_their_Impact_on_Start_Up_Time_on_Android.php https://gamaphp.gamasutra.com/blogs/author/ZuluOneZero/1026078/ https://gamaphp.gamasutra.com/blogs/ZuluOneZero/20181015/328564/Image_File_Size_in_Unity_and_their_Impact_on_Start_Up_Time_on_Android.php Mon, 15 Oct 2018 11:21:00 EDT <![CDATA[Reviewer Isolationism for Hobbyist Reviewers - by Michael Heron]]> https://gamaphp.gamasutra.com/blogs/MichaelHeron/20181015/328580/Reviewer_Isolationism_for_Hobbyist_Reviewers.php https://gamaphp.gamasutra.com/blogs/author/MichaelHeron/1010478/ https://gamaphp.gamasutra.com/blogs/MichaelHeron/20181015/328580/Reviewer_Isolationism_for_Hobbyist_Reviewers.php Mon, 15 Oct 2018 11:18:00 EDT <![CDATA[9 things I learnt about participating in game jams when you're not a developer! - by Nida Ahmad]]> https://gamaphp.gamasutra.com/blogs/NidaAhmad/20181015/328610/9_things_I_learnt_about_participating_in_game_jams_when_youre_not_a_developer.php https://gamaphp.gamasutra.com/blogs/author/NidaAhmad/1004427/ https://gamaphp.gamasutra.com/blogs/NidaAhmad/20181015/328610/9_things_I_learnt_about_participating_in_game_jams_when_youre_not_a_developer.php Mon, 15 Oct 2018 11:17:00 EDT <![CDATA[The Logic Behind Violence: a Primer on Combat System Design - by Ramses Jelsma]]> https://gamaphp.gamasutra.com/blogs/RamsesJelsma/20181015/328554/The_Logic_Behind_Violence_a_Primer_on_Combat_System_Design.php https://gamaphp.gamasutra.com/blogs/author/RamsesJelsma/1021461/ https://gamaphp.gamasutra.com/blogs/RamsesJelsma/20181015/328554/The_Logic_Behind_Violence_a_Primer_on_Combat_System_Design.php Mon, 15 Oct 2018 11:15:00 EDT <![CDATA[Happy Glass - Design Analysis - by Olin Olmstead]]> https://gamaphp.gamasutra.com/blogs/OlinOlmstead/20181015/328577/Happy_Glass__Design_Analysis.php https://gamaphp.gamasutra.com/blogs/author/OlinOlmstead/1026306/ https://gamaphp.gamasutra.com/blogs/OlinOlmstead/20181015/328577/Happy_Glass__Design_Analysis.php Mon, 15 Oct 2018 11:15:00 EDT