Gamasutra.com - Expert Blogs https://gamaphp.gamasutra.com/blogs/expert/ Gamasutra Blogs Tue, 18 Dec 2018 11:18:14 EST en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: Below The Ashen Mutant Hades - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20181216/333067/Video_Game_Deep_Cuts_Below_The_Ashen_Mutant_Hades.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ https://gamaphp.gamasutra.com/blogs/SimonCarless/20181216/333067/Video_Game_Deep_Cuts_Below_The_Ashen_Mutant_Hades.php Sun, 16 Dec 2018 11:34:00 EST <![CDATA[Human values in game design - an approach for designing emergent storytelling - by Jakub Stokalski]]> https://gamaphp.gamasutra.com/blogs/JakubStokalski/20181213/332891/Human_values_in_game_design__an_approach_for_designing_emergent_storytelling.php https://gamaphp.gamasutra.com/blogs/author/JakubStokalski/879610/ https://gamaphp.gamasutra.com/blogs/JakubStokalski/20181213/332891/Human_values_in_game_design__an_approach_for_designing_emergent_storytelling.php Thu, 13 Dec 2018 03:55:00 EST <![CDATA[Kliuless #15: Winner Winner, Epic Dinner - by Kenneth Liu]]> https://gamaphp.gamasutra.com/blogs/KennethLiu/20181213/332878/Kliuless_15_Winner_Winner_Epic_Dinner.php https://gamaphp.gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamaphp.gamasutra.com/blogs/KennethLiu/20181213/332878/Kliuless_15_Winner_Winner_Epic_Dinner.php Thu, 13 Dec 2018 11:24:00 EST <![CDATA[The Game Designer’s Toolbox: User stories, or how to help a player get a grasp of new content - by Anatoly Shestov]]> https://gamaphp.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php https://gamaphp.gamasutra.com/blogs/author/AnatolyShestov/1001385/ https://gamaphp.gamasutra.com/blogs/AnatolyShestov/20181212/332084/The_Game_Designers_Toolbox_User_stories_or_how_to_help_a_player_get_a_grasp_of_new_content.php Wed, 12 Dec 2018 10:05:00 EST <![CDATA[Resources for Video Game Music Composers: The Big List - by Winifred Phillips]]> https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php https://gamaphp.gamasutra.com/blogs/author/WinifredPhillips/930735/ https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20181211/332682/Resources_for_Video_Game_Music_Composers_The_Big_List.php Tue, 11 Dec 2018 10:47:00 EST <![CDATA[Quantitative design - How to define XP thresholds? - by Pascal Luban]]> https://gamaphp.gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php https://gamaphp.gamasutra.com/blogs/author/PascalLuban/136385/ https://gamaphp.gamasutra.com/blogs/PascalLuban/20181211/332597/Quantitative_design__How_to_define_XP_thresholds.php Tue, 11 Dec 2018 10:05:00 EST <![CDATA[How Tom Clancy's The Division Manages AI Online - by Tommy Thompson]]> https://gamaphp.gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php https://gamaphp.gamasutra.com/blogs/author/TommyThompson/1020073/ https://gamaphp.gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php Mon, 10 Dec 2018 09:44:00 EST <![CDATA[A Team-Oriented Approval Process - by Timothy Ryan]]> https://gamaphp.gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php https://gamaphp.gamasutra.com/blogs/author/TimothyRyan/285672/ https://gamaphp.gamasutra.com/blogs/TimothyRyan/20181210/332502/A_TeamOriented_Approval_Process.php Mon, 10 Dec 2018 09:43:00 EST <![CDATA[The Epic Store, In Its Current State, is Not Good for Anyone. - by David Galindo]]> https://gamaphp.gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php https://gamaphp.gamasutra.com/blogs/author/DavidGalindo/880867/ https://gamaphp.gamasutra.com/blogs/DavidGalindo/20181210/332517/The_Epic_Store_In_Its_Current_State_is_Not_Good_for_Anyone.php Mon, 10 Dec 2018 09:42:00 EST <![CDATA[Video Game Deep Cuts: Smash That Punch-Out, Hard - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ https://gamaphp.gamasutra.com/blogs/SimonCarless/20181209/332531/Video_Game_Deep_Cuts_Smash_That_PunchOut_Hard.php Sun, 09 Dec 2018 03:33:00 EST <![CDATA[Game Project Funding: Matching Timing with Source - by Jason Della Rocca]]> https://gamaphp.gamasutra.com/blogs/JasonDellaRocca/20181206/332274/Game_Project_Funding_Matching_Timing_with_Source.php https://gamaphp.gamasutra.com/blogs/author/JasonDellaRocca/149405/ https://gamaphp.gamasutra.com/blogs/JasonDellaRocca/20181206/332274/Game_Project_Funding_Matching_Timing_with_Source.php Thu, 06 Dec 2018 09:54:00 EST <![CDATA[Kliuless #14: Game->Platform of Thrones - by Kenneth Liu]]> https://gamaphp.gamasutra.com/blogs/KennethLiu/20181206/332284/Kliuless_14_GamePlatform_of_Thrones.php https://gamaphp.gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamaphp.gamasutra.com/blogs/KennethLiu/20181206/332284/Kliuless_14_GamePlatform_of_Thrones.php Thu, 06 Dec 2018 09:53:00 EST <![CDATA[How Enemy AI works in Dicey Dungeons - by Terry Cavanagh]]> https://gamaphp.gamasutra.com/blogs/TerryCavanagh/20181205/332036/How_Enemy_AI_works_in_Dicey_Dungeons.php https://gamaphp.gamasutra.com/blogs/author/TerryCavanagh/1027063/ https://gamaphp.gamasutra.com/blogs/TerryCavanagh/20181205/332036/How_Enemy_AI_works_in_Dicey_Dungeons.php Wed, 05 Dec 2018 09:25:00 EST <![CDATA[Enemy AI Design in Tom Clancy's The Division - by Tommy Thompson]]> https://gamaphp.gamasutra.com/blogs/TommyThompson/20181203/331725/Enemy_AI_Design_in_Tom_Clancys_The_Division.php https://gamaphp.gamasutra.com/blogs/author/TommyThompson/1020073/ https://gamaphp.gamasutra.com/blogs/TommyThompson/20181203/331725/Enemy_AI_Design_in_Tom_Clancys_The_Division.php Mon, 03 Dec 2018 10:16:00 EST <![CDATA[Artifact and the Five Currencies - by Lars Doucet]]> https://gamaphp.gamasutra.com/blogs/LarsDoucet/20181203/331912/Artifact_and_the_Five_Currencies.php https://gamaphp.gamasutra.com/blogs/author/LarsDoucet/846854/ https://gamaphp.gamasutra.com/blogs/LarsDoucet/20181203/331912/Artifact_and_the_Five_Currencies.php Mon, 03 Dec 2018 08:50:00 EST <![CDATA[Video Game Deep Cuts: It's Spooky, It's Idle - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20181203/331967/Video_Game_Deep_Cuts_Its_Spooky_Its_Idle.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ https://gamaphp.gamasutra.com/blogs/SimonCarless/20181203/331967/Video_Game_Deep_Cuts_Its_Spooky_Its_Idle.php Mon, 03 Dec 2018 03:15:00 EST <![CDATA[Four design lessons which were really obvious to everyone but me - by Keith Burgun]]> https://gamaphp.gamasutra.com/blogs/KeithBurgun/20181130/331834/Four_design_lessons_which_were_really_obvious_to_everyone_but_me.php https://gamaphp.gamasutra.com/blogs/author/KeithBurgun/852396/ https://gamaphp.gamasutra.com/blogs/KeithBurgun/20181130/331834/Four_design_lessons_which_were_really_obvious_to_everyone_but_me.php Fri, 30 Nov 2018 10:00:00 EST <![CDATA[Kliuless? #13: Is Artifact Pay-to-Win or Pay-to-Lose? - by Kenneth Liu]]> https://gamaphp.gamasutra.com/blogs/KennethLiu/20181129/331720/Kliuless_13_Is_Artifact_PaytoWin_or_PaytoLose.php https://gamaphp.gamasutra.com/blogs/author/KennethLiu/1025726/ https://gamaphp.gamasutra.com/blogs/KennethLiu/20181129/331720/Kliuless_13_Is_Artifact_PaytoWin_or_PaytoLose.php Thu, 29 Nov 2018 10:20:00 EST <![CDATA[Post Mortem - Destination Primus Vita - by Anne Gibeault]]> https://gamaphp.gamasutra.com/blogs/AnneGibeault/20181128/331691/Post_Mortem__Destination_Primus_Vita.php https://gamaphp.gamasutra.com/blogs/author/AnneGibeault/811555/ https://gamaphp.gamasutra.com/blogs/AnneGibeault/20181128/331691/Post_Mortem__Destination_Primus_Vita.php Wed, 28 Nov 2018 02:15:00 EST <![CDATA[Chinese Gamers are More Competitive and Completionist, More Homogeneous in Gaming Motivations Than US Gamers - by Nick Yee]]> https://gamaphp.gamasutra.com/blogs/NickYee/20181128/331566/Chinese_Gamers_are_More_Competitive_and_Completionist_More_Homogeneous_in_Gaming_Motivations_Than_US_Gamers.php https://gamaphp.gamasutra.com/blogs/author/NickYee/325870/ https://gamaphp.gamasutra.com/blogs/NickYee/20181128/331566/Chinese_Gamers_are_More_Competitive_and_Completionist_More_Homogeneous_in_Gaming_Motivations_Than_US_Gamers.php Wed, 28 Nov 2018 09:23:00 EST