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August 19, 2018
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Category: Programming


Expert RSS


Posted by Simon Carless on 08/13/18 12:25:00 am in Programming
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Ben Weber on 08/10/18 09:24:00 am in Programming
Procedural content generation needs automated playtesting, here’s one approach to explore.





Posted by Victor Sanchez on 08/15/18 07:03:00 pm in Programming
What is Systemic Narrative and how it can improve current narrative approaches?

Posted by Adrian Hawkins on 08/15/18 07:02:00 pm in Programming
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.

Posted by Jonathan Linowes on 08/15/18 06:56:00 pm in Programming
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.

Posted by Daniel Shumway on 08/14/18 03:33:00 pm in Programming
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.