This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
A look into the programming and development behind management and simulator games. This start by looking at how to jump into the genre, make it flow correctly, and what you will learn along the way.
The second post in a series that chronicles the development of Thunderballs VR by Megafauna
There are those in life who are just way better than others at making people do what they want. But how to express this in games?
Resources and influence are the core of Mesmer. I will go into the process of swaying individuals today.
How we merged musical and arcade mechanics into one solid, innovative experience
"Programmer art" refers to the laughable placeholder art often used before an artist works on the game.
However, there is a LOT that a programmer can do to improve the visual fidelity of a game project - here's everything I learned in a few months.