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October 20, 2018
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October 20, 2018
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Category: Production


Expert RSS


Posted by Kenneth Liu on 10/19/18 09:48:00 am in Production
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Production
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,

Posted by Josh Bycer on 10/18/18 12:17:00 pm in Production
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.

Posted by Lauren Irvine on 10/17/18 09:25:00 am in Production
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.

Posted by Aleksandr Samovich on 10/16/18 10:15:00 am in Production
Interviews with developers about old games

Posted by Antti Kananen on 10/15/18 11:24:00 am in Production
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.