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August 19, 2018
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August 19, 2018
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Category: Production

Posted by Michael Heron on 08/17/18 06:42:00 pm in Production
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.

Posted by Maxence Voleau on 08/16/18 07:00:00 pm in Production
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.

Posted by Anil Mistry on 08/16/18 10:18:00 am in Production
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.

Posted by Jill Sullivan on 08/14/18 07:22:00 pm in Production
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."

Posted by Josh Bycer on 08/13/18 11:54:00 am in Production
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.

Posted by Andrei Semiankovich on 08/13/18 11:42:00 am in Production
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.