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August 19, 2018
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August 19, 2018
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Posted by Jonathan Linowes on 08/15/18 06:56:00 pm in Programming, Console/PC, Smartphone/Tablet, VR
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.

Posted by Caleb Compton on 08/14/18 07:34:00 pm in Business/Marketing, Design, Art
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto

Posted by Marcus Bumer on 08/14/18 07:30:00 pm in Design, Indie
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.

Posted by Jill Sullivan on 08/14/18 07:22:00 pm in Production, Indie, Social/Online, Smartphone/Tablet
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."

Posted by Daniel Shumway on 08/14/18 03:33:00 pm in Design, Programming, Indie
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.

Posted by Josh Bycer on 08/13/18 11:54:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.

Posted by Mohammad Fahmi on 08/13/18 11:49:00 am in Design, Console/PC, Indie
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.

Posted by Seth Edens on 08/13/18 11:47:00 am in Design, VR
Discussion of several design principles and how they do or do not apply to virtual reality

Posted by Andrei Semiankovich on 08/13/18 11:42:00 am in Business/Marketing, Production, Art
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.

Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?