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April 22, 2019
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April 22, 2019
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Posted by Thasorn Chalongvorachai on 04/22/19 09:56:00 am in Design
This blog post will introduce and explained 3 Biggest Trap in OnlineĀ Game. These may sound common, but a lot of game studio fell for it. Let's make sure we understand them and find a good way to overcome those problems.

Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.

Posted by Diego Ricchiuti on 04/19/19 09:51:00 am in Design
Troll/raging games can teach us a lot about how to the design a golden path and how use it to motivate the players.

Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.

Posted by Katrina Filippidis on 04/19/19 09:36:00 am in Design, Indie
Video game heroes are bastions of virtue admired by players far and wide - but what about villains? Why are some of us drawn to nefarious characters, and what does that say about us?

Posted by Josh Bycer on 04/19/19 09:32:00 am in Design, Console/PC, Indie
Collectibles have been a longstanding way of keeping players distracted, and I'm going to go over some of the important points when it comes to making them an effective time killer.