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October 20, 2018
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October 20, 2018
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Posted by Mo Ga on 10/19/18 09:49:00 am in Programming, VR
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.

Posted by David Craddock on 10/18/18 12:20:00 pm in Design, Programming, Art, Console/PC, Indie
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,

Posted by Josh Bycer on 10/18/18 12:17:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.

Posted by Antonio Torres on 10/18/18 12:06:00 pm in Business/Marketing, Console/PC
Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations.

Posted by Lauren Irvine on 10/17/18 09:25:00 am in Design, Programming, Production, VR
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.