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December 18, 2018
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December 18, 2018
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Posted by Herve Piton on 12/18/18 09:41:00 am in Art, Console/PC, Social/Online, Smartphone/Tablet
Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.

"Putting into play" is about how our thinking works when putting the thoughts into play towards a desired goal in the making of an engaging and dynamic game system.

Posted by Caleb Compton on 12/18/18 09:40:00 am in Design
Last week I began a series on video games and the Hero's Journey. The first part covered the first section of the journey, known as departure. This week is part 2 of 3, and covers the second portion - initiation.

Posted by Fabio Ferrara on 12/18/18 09:38:00 am in Production
In this post I would like to talk about the game development process we've acutally used during the last years for our games (in this case Agile).

Posted by Michel Sabbagh on 12/18/18 09:37:00 am in Design, Console/PC
Bethesda Softworks alumnus Michel Sabbagh takes a gander at the current state of art in trying times and how Mundfish's Atomic Heart reminds creative industries of the indispensability of tonal/thematic juxtaposition.

Posted by arne neumann on 12/18/18 09:36:00 am in
A look into what it takes for a video game activity to be accepted by the player as part of the fun, even though it in itself might be an extremely monotonous activity.