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October 20, 2018
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Posted by Jessica Tompkins on 10/11/18 10:41:00 am in Production, Console/PC, Indie, Smartphone/Tablet
Landing an entry-level job in Games User Research (GamesUR) is difficult, so having experience can set you apart from other candidates. This article outlines several best practices and principles for getting started in GamesUR.

Posted by Paul Arendt on 10/10/18 10:47:00 am in Design
Sunless Skies creative director Paul Arendt talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.

Posted by Edward Castronova on 10/08/18 12:59:00 pm in Design, Serious
What if America falls into a second Civil War? This game simulation and classroom exercise says it will be a dumpster fire.

Posted by Jake Birkett on 10/08/18 12:59:00 pm in Business/Marketing, Indie
How do you choose which game to make next? These are three factors you should definitely consider.

Posted by Pascal Luban on 10/08/18 12:59:00 pm in Design
Is there a future for episodic content business model?

This week's highlights include Uri Geller vs. Pokemon, why we need pessimistic games, a look at Ubisoft's Starlink, & lots more besides.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Coray Seifert on 10/03/18 05:16:00 pm in Production
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.

Posted by Neil Schneider on 10/03/18 09:39:00 am in Business/Marketing, Console/PC, Smartphone/Tablet, VR
The Oculus Quest is Facebook's latest innovation in the virtual and mixed reality space. However, a few choice words on how their ecosystem is structured could make the difference between effectively owning their market, or being a slave to it.

This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.