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August 19, 2018
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This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.

Posted by Hannah Flynn on 08/02/18 01:23:00 pm in Business/Marketing
Failbetter Games (Sunless Sea, Sunless Skies) created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Hannah Flynn, Communications Director, shares what they learned.

Posted by Nick Yee on 08/02/18 10:37:00 am in Business/Marketing
Motivation differences between male and female gamers who identify as "hardcore". This is based on our dataset from over 350,000 gamers.

Posted by Anne Gibeault on 08/02/18 10:35:00 am in Design, Production, Art, Console/PC, Indie
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. This is both my dream period and nightmare at the same time.

Posted by David Dunham on 07/30/18 10:49:00 am in Production, Indie, Smartphone/Tablet
A postmortem about creating “Six Ages: Ride Like the Wind,” the spiritual successor to “King of Dragon Pass,” as a tiny indie studio.

This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.

Posted by Stephen Jacobs on 07/25/18 01:28:00 pm in Design, Smartphone/Tablet
Pigs in Clover, the 1889 analog, mobile puzzle game "featured" in HBO's Westworld kicked off a craze and a genre. Learn more about this style of game and their recreation on mobile platforms.

This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.

In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.

Posted by Thomas Bidaux on 07/19/18 11:36:00 am in Business/Marketing, Indie
Kickstarter and Tabletop Games: 2018 Mid-Year Update