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April 22, 2019
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Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Pascal Luban on 04/22/19 09:42:00 am in Design
The “game” Florence has received the 2019 BAFTA best mobile game award, but this title can barely qualify as a game. Nevertheless, the BAFTA jury has not gone mad; it has rewarded a title that illustrates a significant trend in game design.

This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.

Posted by Niklas Gray on 04/18/19 10:29:00 am in Programming
A comparison of the main ways to reference objects: names and GUIDs.

On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Design, Serious
A little story of a Game Designer who found what type of videos he should make on YouTube