Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2018
View All     Post     RSS
August 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Design

Posted by Michael Heron on 08/17/18 06:42:00 pm in Design
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.

Posted by Julia Murczek on 08/17/18 01:47:00 pm in Design
In this multipart series about the development of Lightfield we take a look back at some of the different areas. In this part I talk about the challenges we had to overcome when designing the race tracks for the omnidirectional parkour-style racing game.

Posted by Jrg Friedrich on 08/17/18 01:47:00 pm in Design
Battling the Nazis in World War 2 is a frequently-used setting in video games. Yet, in Germany, the homeland of the Nazis, video games were not allowed to show any of their symbols. This has changed now. Here is how, why and what this means.

Posted by Maxence Voleau on 08/16/18 07:00:00 pm in Design
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.

Posted by Anil Mistry on 08/16/18 10:18:00 am in Design
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.

Posted by Victor Sanchez on 08/15/18 07:03:00 pm in Design
What is Systemic Narrative and how it can improve current narrative approaches?