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February 18, 2019
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Category: Design


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Posted by Simon Carless on 02/17/19 10:28:00 pm in Design
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Posted by Kenneth Liu on 02/14/19 02:20:00 am in Design
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Roman Tersky on 02/15/19 12:37:00 am in Design
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.

Posted by Gaurav Singh Bisht on 02/15/19 12:36:00 am in Design
Bioshock Infinite A game which was supposed to be the end of the Bioshock series, but does it really do justice to its predecessors?

Posted by Adrian Novell on 02/13/19 12:15:00 pm in Design
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.

Posted by Tina (Christine) Merry on 02/13/19 12:14:00 pm in Design
Cultural intelligence (CQ) is the ability to relate and work effectively across cultures. This blog post discusses how developing CQ can lead to designing and producing better video games.