Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. Feel free to hit me up @JustRadek.
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Was the random encounter grind really that bad?
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.
A thorough analysis of the design in the original Diablo and how it spawned one of the most succesful video game series of all time.
Radek Koncewicz's Comments
[Blog - 01/10/2019 - 01:05]
A fan of Cosmic Star ...
A fan of Cosmic Star Heroine volunteered to do the same for your own game, if you 're interested: https://www.reddit.com/r/JRPG/comments/a8qm2k/the jrpg startup cost/ecdmk16/
[News - 07/09/2018 - 07:52]
I don 't think any ...
I don 't think any of this precludes Jessica from being accountable for how she acted. r n r nDeroir 's comments were respectful and not indicative of a terrible culture in the Guild Wars community or gamers in general. We also don 't know what sort of PR training ...
[News - 06/06/2018 - 03:33]
[Blog - 08/10/2017 - 03:42]
[News - 02/11/2016 - 04:00]
Weaponlord the video you linked ...
Weaponlord the video you linked for it seems to be a duplicate of Asuka 120 , by the way had many other interesting features besides the thrust-parry: weapon breaks, hair-cutting taunts, throwing in the middle of combos, multiple-fatalities extending out of combos, etc. Some of its console concessions definitely made ...
[Blog - 12/29/2015 - 03:22]
My most popular article to ...
My most popular article to date details these design-based tutorials in SMB3 http://www.significant-bits.com/super-mario-bros-3-level-design-lessons , so I think plenty of people appreciate Nintendo 's elegance.