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April 22, 2019
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.  

 

Member Blogs

Posted by Josh Bycer on Fri, 19 Apr 2019 09:32:00 EDT in Design, Console/PC, Indie
Collectibles have been a longstanding way of keeping players distracted, and I'm going to go over some of the important points when it comes to making them an effective time killer.


Posted by Josh Bycer on Thu, 11 Apr 2019 10:40:00 EDT in Design, Console/PC, Indie
Games may be built on win and lost states, but we're going to talk about punishment systems and how they tend to take things too far in kicking the player when they're down


Posted by Josh Bycer on Mon, 08 Apr 2019 11:18:00 EDT in Design, Console/PC, Indie
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.


Posted by Josh Bycer on Tue, 02 Apr 2019 09:30:00 EDT in Design, Console/PC
Despite the overwhelming praise Sekiro Shadows Die Twice is getting, this Soulsborne and action game vet finds himself alone in thinking this game is broken at the design level.


Posted by Josh Bycer on Wed, 27 Mar 2019 11:23:00 EDT in
Today's post looks at some of the basic elements all indie developers need to think about when planning to market their game and whether or not influencers should be a part of that.


Posted by Josh Bycer on Tue, 26 Mar 2019 10:38:00 EDT in Design, Console/PC
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.



Josh Bycer's Comments

Comment In: [Blog - 03/26/2019 - 10:38]

For me, I would rank ...

For me, I would rank the bosses from best to worse as G2, G3, Super Tyrant, G4, Birkin and then G5. The only reason I liked G2 was that it was the least offensive focused of the fights in my opinion thanks to the use of the crane.

Comment In: [Blog - 01/22/2019 - 09:47]

I have to get the ...

I have to get the draft to the publisher by March, and then at least 3-6 months from there was the turnaround for the first book.

Comment In: [Blog - 01/09/2019 - 10:03]

Sadly that 's not hyperbolic, ...

Sadly that 's not hyperbolic, I check before I started writing it, and there are literally no books in the last 30 years that are dedicated specifically to the topic I 'm writing about.

Comment In: [Blog - 12/04/2018 - 09:31]

Comparing Nioh to the other ...

Comparing Nioh to the other Souls-Likes is an interesting topic. It 's like comparing Fallout 3 and 4 to Borderlands under the design of Role Playing Shooter. Nioh is more reaction-focused and obviously faster-paced compared to the Souls games. While Souls goes for a more methodical approach and arguably is ...

Comment In: [News - 10/29/2018 - 10:11]

I 'm glad someone else ...

I 'm glad someone else mentioned Parasite Eve. I want to know who thought the PC port of Tom Clancy 's Rainbow Six would be a memorable playstation classic.

Comment In: [Blog - 10/08/2018 - 12:59]

I 've also seen developers ...

I 've also seen developers mention the risk of working on a game thinking that they 'll be the first one to make a game in this respective genre in awhile, to only find that in the span of developing the game, that other developers beat them to the punch, ...