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Josh Bycer's Blog


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.


Member Blogs

Posted by Josh Bycer on Thu, 11 Oct 2018 10:36:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post looks at how personalization has become a major option in video games and the importance of letting the player be creative.

Posted by Josh Bycer on Thu, 04 Oct 2018 09:56:00 EDT in Design, Console/PC, Indie, VR
Today's post looks at the evolution of stealth gameplay into three different philosophies of game design

Posted by Josh Bycer on Fri, 28 Sep 2018 10:04:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
In light of Devil May Cry 5's microtransaction announcement, I discussed my thoughts on games that allow you to pay to skip content, and why that backfires for most consumers.

With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.

Posted by Josh Bycer on Thu, 06 Sep 2018 09:21:00 EDT in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post looks at how one of the biggest strengths of Free to Play design can come back to hurt the game when it comes to retaining players over the long term.

Posted by Josh Bycer on Thu, 30 Aug 2018 10:39:00 EDT in Design, Console/PC, Indie, VR
Puzzle design has evolved over the years, and we're going to talk about the evolution into iterative solutions, and the basic foundation of designing interesting (and fair) puzzles.

Josh Bycer's Comments

Comment In: [Blog - 10/08/2018 - 12:59]

I 've also seen developers ...

I 've also seen developers mention the risk of working on a game thinking that they 'll be the first one to make a game in this respective genre in awhile, to only find that in the span of developing the game, that other developers beat them to the punch, ...

Comment In: [Blog - 09/28/2018 - 06:02]

Good post. I think far ...

Good post. I think far too often people only see the end result of a kickstarter or released game and assume that it just came out to a success, but there 's so much that goes on behind the scenes in terms of preparation and PR. It reminds me of ...

Comment In: [Blog - 09/21/2018 - 09:44]

Thanks for the clarification I ...

Thanks for the clarification I updated the section.

Comment In: [Blog - 09/06/2018 - 09:21]

I 've been playing MSF ...

I 've been playing MSF as well and even though I 'm not a big F2P spender, you 're right in terms of no real incentive to spend money. Either the item in question can be farmed, or the cost is too much in terms of what value I would ...

Comment In: [Blog - 08/27/2018 - 03:10]

I like that last bonus ...

I like that last bonus tip. I remember reaching out to a developer while my YouTube channel was still below 1K subs, and the person said something along the lines of I don 't think you 're big enough for your review to matter, but I 'll give you the ...

Comment In: [Blog - 08/24/2018 - 10:30]

Great post and a lot ...

Great post and a lot of your topics I 've talked about over on Game-Wisdom and my vlog series. The topics on art and polish are definitely must reads for anyone interested in going into development.