Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jessica Paek's Blog

 

Helping create video game discovery software used by publishers, press, YouTubers, and streamers.

 

Member Blogs

Posted by Jessica Paek on Fri, 11 Jan 2019 10:38:00 EST in Business/Marketing, Indie
Whatever size your community currently is, there are even more people out there who would be your fans if they knew about you. We discuss how to get the most out of your social media efforts by engaging with your audience.


Posted by Jessica Paek on Thu, 10 Jan 2019 11:14:00 EST in Business/Marketing, Indie
For our last developer interview of the year, we got to talk to Thor from Pirate Software to talk about how he left AAA to start his own indie studio.


Posted by Jessica Paek on Thu, 29 Nov 2018 10:22:00 EST in Business/Marketing, Indie
We got a chance to talk to Jakub Kasztalski from Unbound Creations about developing a sequel and incorporating community feedback.


Posted by Jessica Paek on Mon, 26 Nov 2018 10:10:00 EST in Business/Marketing, Design, Production, Indie
We’re continuing our series of collaborative articles with Jason Canam of Household Games, the studio and developer behind Way of the Passive Fist to talk about making a game you love, and making it so that as many people as possible can play them.


Posted by Jessica Paek on Thu, 15 Nov 2018 11:25:00 EST in Business/Marketing, Indie
This week, we sat down with Curtis Campion, who is making Newfound Courage, to talk about telling relatable stories and the importance of inclusion in gaming.


Posted by Jessica Paek on Wed, 14 Nov 2018 10:01:00 EST in Business/Marketing, Indie, Social/Online
We’re kicking off our collaborative article series, where we sit down with game developers and help tell their stories. The first installment comes from Wase Qazi, developer of Skyhook and Shotgun Farmers.