James Margaris's Blog
Co-founder of Dark Roast Entertainment. Previously worked on Lucadian Chronicles and The Grinns Tale, currently working on Cubisaurus Rex. This demonic frog is my spirit animal.
Follow our studio on Twitter or follow my personal account if you're a glutton for punishment.
20 pages of thoughts on Artifact cards that begin with the letter 'A'
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles
In which our hero argues against classical notions of video game accessibility.
A look into design changes in sequels that should result in better games but don't.
A design-centric analysis of Heroes of the Storm's struggle in the eSports arena.
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III
James Margaris's Comments
[News - 03/22/2019 - 12:39]
@Lance Thornblad agree. r n ...
@Lance Thornblad agree. r n r n I don 't care for exclusivity at the hardware level, but this strikes me as less of a big deal. r n r nI normally hate it when we dismiss people as entitled but it 's hard not to see entitlement as the ...
[News - 03/06/2019 - 09:56]
Totally agree. r n r ...
Totally agree. r n r nI played it for a while but there were so many daily tasks that it become mundane and overwhelming. r n r nI feel this way about a lot of mobile games - I understand why these daily tasks exist but I want to be ...
[News - 02/06/2019 - 01:23]
Good story, though I must ...
Good story, though I must admit I have no idea that a cyber sloth is. r n r nEdit: I realize that my picture is of a giant demon frog.
[News - 01/23/2019 - 03:43]
[News - 01/10/2019 - 09:57]
Pretty sure the no line ...
Pretty sure the no line breaks thing is just a bug, not a plan. r n r nI noticed that HTML in the blogs has changed a lot recently - with some tags that used to work not working any more. Seems like they upgraded or sidegraded and broke a ...
[Blog - 01/08/2019 - 10:02]
The monetization is definitely a ...
The monetization is definitely a problem, but the game has lost 90 of players since launch, so even the people who were willing to pay for the game up-front mostly quickly bounced off. There 's definitely a lot of factors in play - I don 't think any one thing ...