Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Davionne Gooden's Blog



Creative director, writer and filmmaker dude who loves a bunch of stuff.

Currently developing She Dreams Elsewhere, a surreal adventure JRPG about dreams and the extent to which they mirror reality.

For updates on the game, as well as any other rad adventures of mine, you can follow it on Twitter/Instagram (@StudioZevere) or on the dev blog (

Be excellent to each other.


Member Blogs

Posted by Davionne Gooden on Fri, 12 Oct 2018 09:19:00 EDT in Business/Marketing, Production, Console/PC, Indie
It's hard to show off your game at an expo. It's even harder when you're a solo indie dev. It's absolutely ridiculous when your game is a JRPG, one of the hardest genres to demo. Here's my experience.