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October 18, 2018
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Antti Kananen's Blog

 

Antti Kananen

Chief Executive Officer at Koukoi Games
M.Sc. (Tech.) and experienced entrepreneur with strong IT industry background. Bringing innovation, technology, startups and games to life. Strong knowledge of technology and business, and passion towards building super talented and passionate teams that make great things happen. Knows that the best game experience is when you spend the whole day playing the game you love with your friends and you beat the enemy team.

 

Member Blogs

Posted by Antti Kananen on Mon, 15 Oct 2018 11:24:00 EDT in Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.


Posted by Antti Kananen on Thu, 11 Oct 2018 10:48:00 EDT in Business/Marketing, Smartphone/Tablet
As people who have no involvement with the video game industry beyond enjoying the fruits of other people’s labour, our guest thought it might be interesting to offer our perspective on the industry in Koukoi Games' blog.


Posted by Antti Kananen on Tue, 22 Aug 2017 10:17:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Thoughts and information about Soft Launching mobile games. Read more what Koukoi Games thinks about the topic here.


Posted by Antti Kananen on Thu, 17 Aug 2017 12:07:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Blog post about players' goals defined by developers for mobile games.


Posted by Antti Kananen on Wed, 02 Aug 2017 09:32:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
The game industry has not focused solely on the game part of the worlds it has created, but has expanded outside to allow for different ways to interact with their characters through merchandising and other content. Read more about our take on this topic.


Posted by Antti Kananen on Fri, 21 Jul 2017 10:00:00 EDT in Design, Art, Indie, Smartphone/Tablet
Does using animal characters in the game make it better? Make the game more attractive to a greater audience? Read out to find out how Koukoi Games dives deeper into this topic what comes to its Crashing Season mobile game franchise.



Antti Kananen's Comments

Comment In: [Blog - 06/08/2017 - 09:46]

Hi Vasiliy, we 're using ...

Hi Vasiliy, we 're using multiple tools, which we think are best on a case by case basis for the games we 're making - based fully on needs and things to measure.

Comment In: [Blog - 04/19/2016 - 12:21]

It 's good to hear ...

It 's good to hear you liked the post. Thanks for such a nice words :